THE GRAND Y/Z DEBATE 2005!!

Discussion about everything. New games, 3d math, development tips...
Midnight
Posts: 1772
Joined: Fri Jul 02, 2004 2:37 pm
Location: Wonderland

Post by Midnight »

I just like to see how human nature attaches itself to pseudovalues.

If you think about it as people we tend to keep a stronger hold on things that don't last that don't make much sense and even in art the more abstract and meaningless something is the more wonder and seemingly intelligent a thing is.

When something doesn't make sense we automatically assume it's more intelligent.

Age seems to have a baring on this phenomenon as well.

Humans by nature except the world they are given.
And it seems as though the more meaningless it is the more important it is to them.

Which is why I choose Game Design. 8)
CapBBeard

Post by CapBBeard »

Well, really, the whole thing is arbitrary so you can define it any way you want, as long as you account for it.

I'm an engineering student at uni here in NZ and a lot of the problems I have to do can be made far easier if you redefine the coordinate system. For example a block sliding down a slope, it's much easier to set the x axis parallel to the slope and then work it out.

It's all just a matter of keeping track of where you've set everything :)
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