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Posted: Fri Aug 19, 2005 9:13 am
by Guest
For your specific case: yes.
But that would have been the case even with a 360 degree camera. Because you would have needed a separate renderpass for every reflective object.

Posted: Mon Aug 22, 2005 11:15 am
by Testur
Anonymous wrote:For your specific case: yes.
But that would have been the case even with a 360 degree camera. Because you would have needed a separate renderpass for every reflective object.
True, but the less about of cameras and/or code you need to use to achive the effect the better?