Done. Its in the .4a src (havent build a binary only for 4a).
Next is .5, which will include high score loading/saving and documentation overhaul.
After that, I track down and slay the collision detection dragons, then: CONTEST!
IrrLicht Tetris v0.9.5 (alpha)
okay, technically .5a is out--
if you're using DevCpp, you'll have to include the Utility folder and source into your project, cause I released this from home (where I only have MSVC). Also, the documentation overhaul I promised was not done. Im currently busy doing bug-fixes on some cell phone games-- I swear these people learned how to code off the back of a cereal box.
Anyhow, to make up for the lack of documentation, I did also release a Binary-only cut! So you can play to your heart's content without having to look at the source (which isnt that bad to begin with).
if you're using DevCpp, you'll have to include the Utility folder and source into your project, cause I released this from home (where I only have MSVC). Also, the documentation overhaul I promised was not done. Im currently busy doing bug-fixes on some cell phone games-- I swear these people learned how to code off the back of a cereal box.
Anyhow, to make up for the lack of documentation, I did also release a Binary-only cut! So you can play to your heart's content without having to look at the source (which isnt that bad to begin with).
a screen cap is worth 0x100000 DWORDS
I put up some screen shots on the webpage: http://www.skyesurfer.net/keless/IrrLicht/tetris/
For those of you who havent tried it out yet:
cant really get a good screenie of line-completion shaking, since I dont use motion blur, but its more fun than it looks. Anyhow, if you dont like it, you can always modify it!
For those of you who havent tried it out yet:
cant really get a good screenie of line-completion shaking, since I dont use motion blur, but its more fun than it looks. Anyhow, if you dont like it, you can always modify it!
a screen cap is worth 0x100000 DWORDS
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i got some bug reports (and improvements perhaps)
as you can see my block got stuck in the wall, thats the only bug i found,
and the score counting goes rather to hard, it also increases as your speed in game does, might wanna fix that, because i got within a few minuts to level 17 (or something like that) and thats going insanely fast
nice improvement on the controls though:) i like it
I've been absent for really long, but i'm ready to reign my terror on you once again, mwuahahahahaha
this is akin to the bug Niko pointed out in v0.9.3a, and which has been documented in my readme since v0.9.1a .. right now its not a game breaker, and I am working on ICE instead of tetris, so its still on the back burner. If anyone wants to fix this, all you have to do is worry about the blockBlob and pileBlob classes, and their manipulation in gs_Main.
yeah, the levels/score do go by pretty fast. Its very easy to tweek however, and when I get the high score system in (what I'll be working on next after ICE) I'll start looking at playability/those bugs.
yeah, the levels/score do go by pretty fast. Its very easy to tweek however, and when I get the high score system in (what I'll be working on next after ICE) I'll start looking at playability/those bugs.
a screen cap is worth 0x100000 DWORDS
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- Posts: 108
- Joined: Fri Aug 22, 2003 1:04 pm
- Location: Kerkrade, Netherlands
- Contact: