Q3A now under the GPL

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
Murphy
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Joined: Mon Dec 13, 2004 12:06 am
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Re: backward?

Post by Murphy »

buhatkj wrote:from my reading of this, i think you might have it backward Murphy. I think he was suggesting we put some irrlicht code into quake3, not vice versa.
Nope, I knew what he meant.

But you can use Irrlicht as-is as a library. Then you modify the Quake 3 engine to use the Irrlicht library. The code you modify/write inside the Quake engine to make it use Irrlicht does become GPL, but the Irrlicht code is seperate.

The GPL is terribly written, but follow my logic: The Quake 3 engine currently uses Windows' disk IO functions, but Windows didn't need to be GPLed. Likewise, Quake 3 uses OpenGL, but not all OpenGL implementations are GPLed. Heck, I am quite certain that Quake 3 uses zlib, and zlib hasn't been GPLed.
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