Plethora

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VeneX
Posts: 228
Joined: Sun Nov 30, 2003 3:32 pm
Location: The Netherlands
Contact:

Post by VeneX »

I would bet my rear off they use parallax/bump mapping for creating holes in F.E.A.R. Image

btw, does anyone know how to set those 'holes' in the same angle as the mesh which it is rendered on?
Visit my website @ www.venex.be
Plethora project will be added to the site
AMD AthlonXP 2600+, 512MB DDR, Radeon M10 (mobile 9600) PRO 64MB, WinXP
Guest

Post by Guest »

Midnight wrote:A real looking hole would be a hole not parallax mapping which a lot of video cards don't support.

or GFX would be an example of a real hole as well.
your mommy has a big _ass_hole, too ;)
Quall
Posts: 154
Joined: Mon Mar 07, 2005 10:16 pm

Post by Quall »

I have a sugestion too. Open your web page source and remove these lines

Code: Select all

<script language="javascript">
 self.moveTo(0,0)
 self.resizeTo(screen.availWidth, screen.availHeight)
</script>
VeneX
Posts: 228
Joined: Sun Nov 30, 2003 3:32 pm
Location: The Netherlands
Contact:

Post by VeneX »

y?
Visit my website @ www.venex.be
Plethora project will be added to the site
AMD AthlonXP 2600+, 512MB DDR, Radeon M10 (mobile 9600) PRO 64MB, WinXP
VeneX
Posts: 228
Joined: Sun Nov 30, 2003 3:32 pm
Location: The Netherlands
Contact:

Post by VeneX »

update on website.
now:
jumping (ugly)
shoot 'holes' in box
list of availible resolutions
Visit my website @ www.venex.be
Plethora project will be added to the site
AMD AthlonXP 2600+, 512MB DDR, Radeon M10 (mobile 9600) PRO 64MB, WinXP
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