irrlicht + ogre3d mesh format

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
vermeer
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Joined: Wed Jan 21, 2004 3:22 pm
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Post by vermeer »

I'm professional. but i use 'also' Wings3d and Blender. No probs to use it and produce pro quality :) (if I wouldn't take no doubt I'd be fired :/ )

there are limits, but you can overcome them. For the usual indy game, even if cmercial and it's quality, the main difference is speed. When you have it all in an uber powerul package like Max, you go quicker. Except in some areas. There are better poly modelers out there imho than max tools for this, in my very personal point of view. Just faster, and more flexible (Silo, Wings3d, Zbrush, etc.) In the free and cheapo worlds.

collada is also supported well by XSI.

Ok, I think x format + MIM or any of the other level formats that been done for irrlicht are more than enough. Of course, if you count on a format able to port lights, camera and its animation (of both lights and cameras) and even shaders, direct from your Max, XSI or whatever, heck, you'r close to paradise. But I've only used that in ingame tools done by the game coders of the company, very rarely in a free or midcost game making tools or engine. And..the attempts to make these tools in midcost tools...are often not very good; you never get the power of Maya , XSI or Max in those, logically.

What the heck the editors being done lately for irrlicht are probably much better that some midcost game making environments I have tried lately.


Is more the need of good artwork than the need of good format: you can produce verrry nice things even with much crappiest formats than irrlicht supports at this moment, even of soem versions ago (and now, irrlicht is one of the most gfx formats friendly engine out there... )
Finally making games again!
http://www.konekogames.com
elander
Posts: 193
Joined: Tue Oct 05, 2004 11:37 am

Post by elander »

vermeer wrote: Ok, I think x format + MIM or any of the other level formats that been done for irrlicht are more than enough.
.x + MIM == yet another 3d scene format among a douzen of others

But if you want to try it go ahead. You are right when you say that counts is how well art is made. That's why most artists use professional tools because it cuts them time with a good framework that a greater number of people know how to use.
vermeer
Posts: 2017
Joined: Wed Jan 21, 2004 3:22 pm
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Post by vermeer »

well, yup, better tool, quicker, more comfort, that's true (more money, too ;))

Ehm well, I actually tried it, in the artist side, MIM and x. And tehy both worked for me, though I am not a coder, only that both mim levels and char anims in x format did loaded quite well in irrlicht.
Finally making games again!
http://www.konekogames.com
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