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Posted: Wed Oct 19, 2005 10:06 am
by bitplane
I'm enjoying the game, great work, keep it up :)
Millers Drillers wrote:god, this game sucked.
still better than anything you've ever done, you cowardly troll gobshite.

Posted: Wed Oct 19, 2005 12:28 pm
by hybrid
I would give all my points to colormatch, although the gameplay might be a little beyond that of a tetris clone. But I can use colormatch with Linux (there's even a working, though simple Makefile). IrrTris is not compileable under Linux as it uses special windows routines so it's not usable as is. Even worse, it's not easily fixable. Any ideas?

Posted: Wed Oct 19, 2005 12:38 pm
by Acki
Yes, sorry to all Linux users !!! :oops:
My point is to create windows apps...

Posted: Wed Oct 19, 2005 12:51 pm
by hybrid
Acki wrote:Yes, sorry to all Linux users !!! :oops:
My point is to create windows apps...
Now, the major problem with IrrTris is the use of Windows config files. If you'd use some simple XML solution with IrrXML everything should work. I had already the main screen being displayed, but had some problems with control; simply by removing all the highscore stuff. Now rotation and gravity aren't working correctly, i.e. I can't rotate the tiles, and they don't fall down automatically. But these should be simple to fix, compared to the highscore files.

Posted: Thu Oct 20, 2005 11:08 am
by hybrid
Ok, I solved the control and movement problems. It was the handling of time which did use a different time scale. I had to move 1000 seconds for the tile to move :lol:
Fortunately, Irrlicht offers a portable timer concept so this shouldn't be that much of a problem if using the interface.
So now that both programs are working I agree with Midnight ( :shock: I've ever feared this moment :wink: ) to call it a draw. Someone's planning for 3D?

Posted: Sat Oct 22, 2005 8:04 pm
by Millers Drillers
Hey Bitplane. At least I have clean, straight teeth, unlike you and the rest of the england population. Maybe I made a complete mmorpg but you wouldnt really know that type of thing.

Posted: Mon Oct 24, 2005 12:37 pm
by Guest
Millers Drillers wrote:Maybe I made a complete mmorpg but you wouldnt really know that type of thing.
Unlikely. If you had had enough experience to make a mmorpg, you would have understood that the point of the game wasn't to create a good game, but to test out methods of game programming in Irrlicht. The fact that you didn't understand this learning process indicates that you have not done any significant game programming work at this time.

Posted: Mon Oct 24, 2005 7:58 pm
by Guest
Anonymous wrote:
Millers Drillers wrote:Maybe I made a complete mmorpg but you wouldnt really know that type of thing.
Unlikely. If you had had enough experience to make a mmorpg, you would have understood that the point of the game wasn't to create a good game, but to test out methods of game programming in Irrlicht. The fact that you didn't understand this learning process indicates that you have not done any significant game programming work at this time.

Well said that Man (or woman).

Posted: Tue Oct 25, 2005 5:07 pm
by bitplane
I apologise to everyone for the lapse of manners in feeding the troll, and helping derail a perfectly good thread.