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Posted: Wed Jan 07, 2004 9:55 pm
by bappy
whaou it s very cool.
but can i suggest you some stuff for your interface:

add only one textbox by stuff
ex for min and max, instead of separate by "," just add two text box

some bug stuff:
when you put 1 in y direction particule dont move

when it will be advance it will be a very great tool...

Posted: Wed Jan 07, 2004 10:08 pm
by bappy
and instead of having update ,
it s better to have a realtime update...
and add initial value.
:D

Posted: Thu Jan 08, 2004 10:06 pm
by DarkWood_Neo
There is a new release off the Particle Editor avaiable:

Irrlicht Particle Editor 1.0 (BETA)

Feature:

- up to 40 different particle systems
- gravity affektor
- fade out affektor
- its able to edit all parameters in realtime
- new user interface (only little changes)

known bugs:

- wrong Box size
- problems with scaling

You can download the editor here.

Posted: Thu Jan 08, 2004 10:17 pm
by Boogle
Hey is there any way you can set it up so we can add our own particle affector code? I don't think this is possible at runtime unless we start making DLLs and you make a dynamic DLL loader (which sounds way too complicated), but maybe I'm wrong. If not, when you are ready could we have the source code?

Posted: Fri Jan 09, 2004 6:38 am
by DarkWood_Neo
yes when its done i'll make it open source.

that is a good idea with dll. i will try it out.

Posted: Fri Jan 09, 2004 6:21 pm
by qwe
if you send me the source, i can compile it for you(i have msvc6.0 standard)... it looks like you're using the educational version

Posted: Sat Jan 10, 2004 1:27 pm
by DarkWood_Neo
hehe - when edito is ready i'll send it to you. and yes - i use the "Autoren Edition" (<- German) thats the free educational version.....

Posted: Sun Jan 11, 2004 11:27 am
by patlecat
Let me top that offer by compiling your source on the new and shiny VC.Net2003! You can gain enormously on speed with that dev-suite. Peeps should move away from VC6 it's soo outdated by now.

Posted: Sun Jan 11, 2004 11:28 am
by patlecat
Sorry forgot my iMehl: patlecat@gmx.net

Posted: Sun Jan 11, 2004 9:40 pm
by Tyn
One suggestion I have is to have an exporter to source code, would help a lot of people who don't quite understand the params of the particle system ( like me :D ), almost like a learning device.

Posted: Mon Jan 12, 2004 3:33 pm
by DarkWood_Neo
i'll will write an tutorial about creating effects and loading it into your programm.

Posted: Fri Jul 02, 2004 9:49 pm
by bal
FFS, these spambots are irritating me.

Posted: Fri Jul 02, 2004 11:10 pm
by jox
@bal: if you're replying to every spambot post, then you're not much better.. :wink:

Posted: Fri Jun 24, 2005 5:18 pm
by Myth
Hello,
I kow this topic is over a year old but the downlaod link is offline.
Could someone who still has to usefull tool send it to me?
myth.hmbweb (at-nospam just replace it by @) xs4all.nl

Thank you,
- Myth

Posted: Sat Jun 25, 2005 12:14 am
by area51