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Posted: Thu Oct 20, 2005 10:47 pm
by MikeR
I finally got some time to test this. Nice work.
My only problem with it is that is in windows format. It worked great tho and looks nice.

Posted: Mon Oct 31, 2005 8:15 am
by Guest
When i try to launch it says failed to initialize java virtual machine i dunno why this is happening as i can run the old versions

Posted: Mon Oct 31, 2005 3:34 pm
by area51
Ok, very sorry about that, I havn't managed to get it to fail while testing yet.

Two things you can do.

1.Next to the .exe is IrrWizard.cfg, you can edit the second line to point to your JRE, ie

C:\Program Files\Java\jre1.5.0_04\bin\javaw.exe

Or

2. in the /resources folder there is a runme.bat. Double click that and it should pick up your JRE also.

I thought I had all bases covered.

Hope this helps
________

Posted: Thu Nov 10, 2005 12:53 pm
by Guest
Awsome man, love the work you have done, i am currently starting programing, and have encountered a problem.

When i try and compile, it says LNK1181 Error, cant find Home.obj.

The dll is in the folder and its all linked up correctly, like its set to the include folder and the lib, win32 folder.

any help would be much appreicated and once again keep up the good work man.

Posted: Thu Nov 10, 2005 11:12 pm
by area51
It shouldn't create a project file that trys to link to 'home.obj', have text searched the directory and source code, and all is as expected.

It may have added a spurious character when setting the 'additional dependancies' and linker options in the project file it creates. I havn't come across this before though.
If it's possible, try to locate and remove any references to home.obj in your project, as it's not required.

You may have this included by mistake in the 'Tools->options->Projects and Solutions->VC++ Directories' section, check that out also

Does it happen when you create a simple 'Hello world' project by hand (as in Irrlicht Tutorial 1)

If all else fails, then you can create a simple project as in Irrlicht Tutorial 1, then copy and add the source files manually. A bit of a cop out I know, as it's supposed to do it all for you.

Good luck, and I hope you can get it working
________

Posted: Fri Nov 11, 2005 6:03 am
by Guest
Yo thankz 4 ur reply.
after hours of hair pulling i finaly figured it out.
It seems that something doesnt like spaces in the folder names, so i replaced the space with "_" and it worked fine.

thankz once again and keep up the good work

Posted: Fri Nov 11, 2005 9:06 pm
by area51
Excellent, thanks for the feedback, I will add some better error checking for the next release.
________

idear

Posted: Sun Nov 13, 2005 3:28 pm
by Guest
i have a idear for irrwizard my idear is have a "use Zlib" option if its ticked instead of using /media folder use a media.zip

Posted: Mon Nov 14, 2005 7:45 pm
by Guesty
your piece of software works perfectly here, my devc++ compiled to the first attempt

Posted: Mon Nov 21, 2005 12:51 pm
by Guest1
hey man, i downlaoded the sourve 4 ur wizard and i must say that it really is awsome.
I just having a bit of trouble and i thought that i would post here instead of begginer forums as ppl who are farmiliar with IrrWizard can help me out.

I just having some trouble with collision, i have loaded the map in using the function provided and have collision working with the camera as i followed the tutes, my new problem is that i cant seem to get the player to have collision detection with the map.

Code: Select all

scene::IAnimatedMeshSceneNode *man;
man = pManager->getSceneManager()->addAnimatedMeshSceneNode(pManager->getSceneManager()->getMesh(			 "media/Models/Objects/man.x"));

	//! Assign manto the player class //
	pManager->getPlayer()->setModel(man);
ok that works and it loads the char in, but i havn trouble figuring out how to make the player "man" stay withinside the map.

thankz.

Posted: Tue Nov 22, 2005 12:32 pm
by area51
Thats a short comming on my part, It needs to be added to the generated code really, which I will do tonight.

Basically a MetaTriangleSelector needs to be created and exposed. Then set in the LoadMap function. You can then add your 'man's' TriangleSelector to that.

Thanks for the feedback.

To zip things from code i will need the winzip command line support addon to be present on the target machine, which i can't guarantee. (I could however pre- zip the media I guess) Will think about it, and again thanks for the feedback.
________

Posted: Wed Nov 23, 2005 12:11 am
by area51
I've added a MetaTriangleSelector to the GamePlayState, and an example of it's use on the main page.

Good luck

Posted: Fri Dec 02, 2005 11:15 pm
by area51
Updated to work with version 0.14.0.

No new functionality, only minor bug fixes. :cry:

Posted: Sat Dec 03, 2005 8:56 am
by Coty
It's Beautiful!

I love it :)

Posted: Sun Dec 04, 2005 1:45 am
by Guest
Hi the old version(for irrlicht0.12) works good, instead this version give back this error

[Linker error] undefined reference to `_imp___ZN3irr12createDeviceENS_5video13E_DRIVER_TYPEERKNS_4core11dimension2dIiEEjbbbPNS_14IEventReceiverEPKw'


and in the create device I found this "EDT_DIRECT3D9" maybe do you mean "EDT_DIRECTX9"?

dan