for past tests I read been done in the past, Irrlicht is very fast already, but every good optimization is welcome. I am not a coder, but love to do art for fast engines
And I agree with Niko: loaders are live saver for artist, u make em happy, and that's key to keep them
I know as I am an artist
"- removed PSD support (not of any use)"
hey, no. Is of use. Gimp saves in PSD, and someone could even add aplha channel export support, like in tga, but perhaps with exta power and less issues. Photoshop of course saves in PSD, and several other free or cheap app do.
"- removed PCX support (not of any use)"
Well, if there's BMP, yup, not of much use, but if actually is not what is lowering speed, better not to remove any format.
"- removed JPG support (i use tga instead, has alpha)"
hey, no. In pc comercial game project I was at we used jpg for textures: we were limited in amount of memory, and the transparency was solved other ways. I do prefer alpha, but trust me jpg comes handy often for certain textures and certain projects.
"- removed PNG support (i use tga, has no external lib and licence)"
PNG has a license? Anyway, I worked at java projects, and jpg transparency is easier for the artist. Has kind of zip compression , lossless.Supported by all tools.
"- removed MD2 support (format depricated, .X file is best supported)"
Yup, x is better. but for sharewaregames, you aim at low machines often. i wouldn't do a one-only character game with near camera shots with md2, but with x, but a warcraft3 view kind of game make good use of md2.
"- removed MS3D support (milkshape sucks badly)"
True only for characters. It kick ass for space ships, tanks , cars, everything rigid composed of a hierarchy of rigid parts.
Scorched3d free game uses this format.
"- removed LMTS support (no need for that)"
Well, several users do use Trancos tools...
"- removed DMF support (no need for that either)"
ehm? Deled format? Why?
"- removed My3D support (also no need for that)"
ahem... Saying kind goodbye, come back whenever to Max users which right now are leaving the room...
"- removed DirectX(8,9) support (does not work on linux, opengl is better IMHO)"
Yup, but too many users prefer only dx...
I dfon't mind as I don't code. yet though I like the fact of be able to put a game in both win and linux.
"- removed Software support (useless piece of code)"
Well, maybe for machines with no 3d cards...though in shareware world, it's considered that the main low machines users already have 3d acceleration of some sort...
"- added vertex buffer objects for static meshes (meshes which do not have animations) (modified to work with irrlicht 0.12)
http://www.irrlichtnx.mmdevel.de/phpBB2 ... .php?t=210"
This does allow more than 65,000 tris x meshes, if so, extra cool... Anyway, I guess if I use irrlicht for a game (that is, if I do a game at home) I'll probably use a format like MIM or similar...
I agree with the optimizations, no so much with formats removal. And anyway, kudos.