wow awsome i have been working to get a procedural planet generator working from some time now
this will definitly let me learn quite a bit
fast planet rendering
Re: fast planet rendering
Well, high everybody,
well what to say. Happy new year for all people firstly. I'm very sorry because, i've changed of working and not more time to continue in developping, i'm alone on this project so it's very difficult for me to spend a lot of time for this.
the last update is on sourceforge in V2 (under the main directory), newton physics is included, CEGUI for the UI, i've taken the vegastrike model (a lot of thanks for us) for the vessel and the station, and this version is faster when close to planet. Actually i can't answer a question: will the player be a naval pilot with dynamic campaign (from fighter to capital ship depending on his grade) or a trade pilot with dynamic economic.
so
well what to say. Happy new year for all people firstly. I'm very sorry because, i've changed of working and not more time to continue in developping, i'm alone on this project so it's very difficult for me to spend a lot of time for this.
the last update is on sourceforge in V2 (under the main directory), newton physics is included, CEGUI for the UI, i've taken the vegastrike model (a lot of thanks for us) for the vessel and the station, and this version is faster when close to planet. Actually i can't answer a question: will the player be a naval pilot with dynamic campaign (from fighter to capital ship depending on his grade) or a trade pilot with dynamic economic.
so