Project Ninja Star - help wanted - ported to windows on 26th
seconds since program was linked (at least in shader maker).
anyway I need to look into following:
use 16bit textures (maybe the depth pass??? it only needs 16 bits to encode depth)
my menu options loads 6 images of a ninja star, no transparency (it is only solid or completely transparent).
The function itself loads a 2048x2048 logo texture (the logo's in the game are quite big too) and if that was 16 bit the min sys req would be 192mb of ram. I could also try making some textures smaller
But the urgent are
REDO MY EFFECTS (HDR and stuff) IN SINGLE AND SPLIT SCREEN! And optimise!
FIND OUT wHY tHE AUDIO TAB WOnT COME ON FOR LONGER THAN 3 seconds (it flickers off)
anyway I need to look into following:
use 16bit textures (maybe the depth pass??? it only needs 16 bits to encode depth)
my menu options loads 6 images of a ninja star, no transparency (it is only solid or completely transparent).
The function itself loads a 2048x2048 logo texture (the logo's in the game are quite big too) and if that was 16 bit the min sys req would be 192mb of ram. I could also try making some textures smaller
But the urgent are
REDO MY EFFECTS (HDR and stuff) IN SINGLE AND SPLIT SCREEN! And optimise!
FIND OUT wHY tHE AUDIO TAB WOnT COME ON FOR LONGER THAN 3 seconds (it flickers off)
Ok TODO
fix my effects for split screen and make any combination of them work abd not produce errors
add fresnel effect to my water
make my camera scene node with custom key maps and controlled by joystick
make it possible to not blurr some objects in depth of field
add simple sun moving across the sky
make water dirty (i.e. not see some objects below 1m) but slowly fade away
add an island using terrain generator
speed up rendering of depth pass using instancing or MRT
speed up water rendering somehow
make the terrain generator make caves and overhangs
make sky that changes according to time
water caustics
make global time counter and global wind regulator
make POM Parallax Occlusion Mapping
godrays from the sun (Volumetric Light Scattering)
a little stretch of orange/ halo around sun in sunrise and sunset
make water reflect the sun really brightly
make clouds
grass placed at the right height and slope according to terrain
improve lighting and volume of clouds
make the grass sway on the wind
add global weather controller (wind included) that changes the color of the clouds (i.e. grey for rain)
add rain which refracts (drops)
add storm and lightings
improve terrain generating and vegation by using height maps, population maps (for vegetation) and type of vegetation maps.
make rain that slopes and speeds up according to wind
destroy rain particles when hit the ground and make a splash particle
start work with physics
piss about with fire effects smoke and explosions
buoyancy and floating
full area effect on my terrain
make very decent trees and improve vegetation
fix my effects for split screen and make any combination of them work abd not produce errors
add fresnel effect to my water
make my camera scene node with custom key maps and controlled by joystick
make it possible to not blurr some objects in depth of field
add simple sun moving across the sky
make water dirty (i.e. not see some objects below 1m) but slowly fade away
add an island using terrain generator
speed up rendering of depth pass using instancing or MRT
speed up water rendering somehow
make the terrain generator make caves and overhangs
make sky that changes according to time
water caustics
make global time counter and global wind regulator
make POM Parallax Occlusion Mapping
godrays from the sun (Volumetric Light Scattering)
a little stretch of orange/ halo around sun in sunrise and sunset
make water reflect the sun really brightly
make clouds
grass placed at the right height and slope according to terrain
improve lighting and volume of clouds
make the grass sway on the wind
add global weather controller (wind included) that changes the color of the clouds (i.e. grey for rain)
add rain which refracts (drops)
add storm and lightings
improve terrain generating and vegation by using height maps, population maps (for vegetation) and type of vegetation maps.
make rain that slopes and speeds up according to wind
destroy rain particles when hit the ground and make a splash particle
start work with physics
piss about with fire effects smoke and explosions
buoyancy and floating
full area effect on my terrain
make very decent trees and improve vegetation
Ok UPDATED TODO
Ok TODO
fix my effects for split screen and make any combination of them work abd not produce errors
add fresnel effect to my water _______________DONE_______________
make my camera scene node with custom key maps and controlled by joystick
make it possible to not blurr some objects in depth of field _______NEVER____
add simple sun moving across the sky ____DOING_____
make water dirty (i.e. not see some objects below 1m) but slowly fade away ____POSSIBLE___NEAR___FUTURE___
add an island using terrain generator ____NOT ISLANG BUT MOUNTAINs with_lakes__
speed up rendering of depth pass using instancing or MRT ____REPLACED_WITH_PUTTING_DEPTH_INTO_ALPHA_BUT_WILL_BE_IMPROVED____
speed up water rendering somehow ___CANT___
make the terrain generator make caves and overhangs
make sky that changes according to time ___IN_PROGRESS___
water caustics
make global time counter and global wind regulator
make POM Parallax Occlusion Mapping
godrays from the sun (Volumetric Light Scattering)
a little stretch of orange/ halo around sun in sunrise and sunset
make water reflect the sun really brightly
make clouds
grass placed at the right height and slope according to terrain
improve lighting and volume of clouds
make the grass sway on the wind
add global weather controller (wind included) that changes the color of the clouds (i.e. grey for rain)
add rain which refracts (drops)
add storm and lightings
improve terrain generating and vegation by using height maps, population maps (for vegetation) and type of vegetation maps.
make rain that slopes and speeds up according to wind
destroy rain particles when hit the ground and make a splash particle
start work with physics
piss about with fire effects smoke and explosions
buoyancy and floating
full area effect on my terrain
make very decent trees and improve vegetation
Ok TODO
fix my effects for split screen and make any combination of them work abd not produce errors
add fresnel effect to my water _______________DONE_______________
make my camera scene node with custom key maps and controlled by joystick
make it possible to not blurr some objects in depth of field _______NEVER____
add simple sun moving across the sky ____DOING_____
make water dirty (i.e. not see some objects below 1m) but slowly fade away ____POSSIBLE___NEAR___FUTURE___
add an island using terrain generator ____NOT ISLANG BUT MOUNTAINs with_lakes__
speed up rendering of depth pass using instancing or MRT ____REPLACED_WITH_PUTTING_DEPTH_INTO_ALPHA_BUT_WILL_BE_IMPROVED____
speed up water rendering somehow ___CANT___
make the terrain generator make caves and overhangs
make sky that changes according to time ___IN_PROGRESS___
water caustics
make global time counter and global wind regulator
make POM Parallax Occlusion Mapping
godrays from the sun (Volumetric Light Scattering)
a little stretch of orange/ halo around sun in sunrise and sunset
make water reflect the sun really brightly
make clouds
grass placed at the right height and slope according to terrain
improve lighting and volume of clouds
make the grass sway on the wind
add global weather controller (wind included) that changes the color of the clouds (i.e. grey for rain)
add rain which refracts (drops)
add storm and lightings
improve terrain generating and vegation by using height maps, population maps (for vegetation) and type of vegetation maps.
make rain that slopes and speeds up according to wind
destroy rain particles when hit the ground and make a splash particle
start work with physics
piss about with fire effects smoke and explosions
buoyancy and floating
full area effect on my terrain
make very decent trees and improve vegetation
http://code.google.com/p/project-ninja- ... p&can=2&q=
First Demo Of Post Processing and terrain, BEWARE SPLIT SCREEN DOES NOT WORK![/url]
First Demo Of Post Processing and terrain, BEWARE SPLIT SCREEN DOES NOT WORK![/url]
UPDATED AGAIN
Ok UPDATED TODO
Ok TODO
fix my effects for split screen and make any combination of them work abd not produce errors ___DONE___
make my camera scene node with custom key maps and controlled by joystick __HALF WAY___
add simple sun moving across the sky ____DONE_____
speed up rendering of depth pass using instancing or MRT ____REPLACED_WITH_PUTTING_DEPTH_INTO_ALPHA_BUT_WILL_BE_IMPROVED____
speed up water rendering somehow ___WATER beyond repair___
make the terrain generator make caves and overhangs
make sky that changes according to time ___IN_PROGRESS___
water caustics
make global time counter and global wind regulator
make POM Parallax Occlusion Mapping
godrays from the sun (Volumetric Light Scattering)
a little stretch of orange/ halo around sun in sunrise and sunset
make water reflect the sun really brightly
make clouds
grass placed at the right height and slope according to terrain
improve lighting and volume of clouds
make the grass sway on the wind
add global weather controller (wind included) that changes the color of the clouds (i.e. grey for rain)
add rain which refracts (drops)
add storm and lightings
improve terrain generating and vegation by using height maps, population maps (for vegetation) and type of vegetation maps.
make rain that slopes and speeds up according to wind
destroy rain particles when hit the ground and make a splash particle
start work with physics
piss about with fire effects smoke and explosions
buoyancy and floating
full area effect on my terrain __IMPOSS__
make very decent trees and improve vegetation
Ok UPDATED TODO
Ok TODO
fix my effects for split screen and make any combination of them work abd not produce errors ___DONE___
make my camera scene node with custom key maps and controlled by joystick __HALF WAY___
add simple sun moving across the sky ____DONE_____
speed up rendering of depth pass using instancing or MRT ____REPLACED_WITH_PUTTING_DEPTH_INTO_ALPHA_BUT_WILL_BE_IMPROVED____
speed up water rendering somehow ___WATER beyond repair___
make the terrain generator make caves and overhangs
make sky that changes according to time ___IN_PROGRESS___
water caustics
make global time counter and global wind regulator
make POM Parallax Occlusion Mapping
godrays from the sun (Volumetric Light Scattering)
a little stretch of orange/ halo around sun in sunrise and sunset
make water reflect the sun really brightly
make clouds
grass placed at the right height and slope according to terrain
improve lighting and volume of clouds
make the grass sway on the wind
add global weather controller (wind included) that changes the color of the clouds (i.e. grey for rain)
add rain which refracts (drops)
add storm and lightings
improve terrain generating and vegation by using height maps, population maps (for vegetation) and type of vegetation maps.
make rain that slopes and speeds up according to wind
destroy rain particles when hit the ground and make a splash particle
start work with physics
piss about with fire effects smoke and explosions
buoyancy and floating
full area effect on my terrain __IMPOSS__
make very decent trees and improve vegetation

