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Posted: Sun Nov 09, 2008 1:33 am
by dlangdev
Image

Posted: Sun Nov 09, 2008 2:42 am
by twilight17
uh whoaa? that image is very blurry, yet jagged o.O

Posted: Sun Nov 09, 2008 4:07 am
by dlangdev
Per Pixel Shader + XEffect Post Process

Image

Posted: Sun Nov 09, 2008 5:46 am
by BlindSide
Hey dlangdev you should pass a higher resolution parameter (Or (0,0) to default to screen res) to your XEffects constructor. 8)

Posted: Sun Nov 09, 2008 6:13 am
by oldskoolPunk
dlangdev, it looks like your highlights are reflecting off the wrong side of the bricks? I had this problem also. Check your TBN matrix maybe.

Posted: Sun Nov 09, 2008 9:04 am
by jontan6
Image

Posted: Sun Nov 09, 2008 9:24 am
by dlangdev
Yup, I need to fix that.

Image

Image

Posted: Sun Nov 09, 2008 9:29 am
by dlangdev
Walk toward the light....

I modified the bloom shader, but that didn't make any difference tho.

Image

And then enter into eternity.

Pooof!

Gone.

Image

Posted: Sun Nov 09, 2008 11:07 am
by hybrid
jontan6, nice scenery. Is is for a game or for a CAD tool?
dlangdev, maybe you could post your rather similar screenshots to your very own thread and keep the postings here to very unique results of your tests? Would make this thread a little less redundant :idea:

Posted: Sun Nov 09, 2008 11:29 am
by jontan6
thx hybrid, this is just CAD I think. Just visualization tool for a property to be developed. kinda wasteful (high poly, no lod) but we dont care, we control the hardware where it will run

would u believe that only developers did all the modelling? we dont have any artist within our group :)

Posted: Sun Nov 09, 2008 6:00 pm
by Halifax
jontan6 wrote:thx hybrid, this is just CAD I think. Just visualization tool for a property to be developed. kinda wasteful (high poly, no lod) but we dont care, we control the hardware where it will run

would u believe that only developers did all the modelling? we dont have any artist within our group :)
No I wouldn't believe that, because it is impossible! :lol:

But yeah, dlangdev, could you at least try and fix that blurriness and wrong reflections, as pointed out by BlindSide and oldSkoolPunk. Hybrid has a good point as well.

Posted: Mon Nov 10, 2008 8:29 am
by JP
Hear hear hybrid, i've said this before, dlangdev just spam posts any old pic of something he's created, whether it's got a valid point or not, no surprise that he's made this thread just for himself :lol:

I agree that he should keep his posts to a personal thread rather than filling up this one with randomness, it means that people are missing out on seeing some great stuff from other posters!

Posted: Mon Nov 10, 2008 10:05 am
by dlangdev
well, well, well.

here's something to ponder on fellas.

Bad or crap art done by others is good because it makes you fell superior.

Take that if you can take it.

Posted: Mon Nov 10, 2008 12:00 pm
by SwitchCase
Just a tad pretentious aren't we dlang. :lol:

Posted: Mon Nov 10, 2008 12:26 pm
by JP
:lol: i don't even have a clue who his comment is aimed at... quite bizarre!