Build A World - new massive game, using Irrlicht

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sodandk
Competition winner
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

We are adding Designer Mode, Big World Mode and Game Play Mode.

In Designer Mode you can stop all physics, while you fly around and design the world as you please.

Model Library is also doing good progression, and from the Model Library you can copy/paste houses, mountains, rivers etc.

In GamePlay Mode it will be possible to set 2 or more teams, and then compete or fight against eachother with weapons, or soccer, or racingcars or whatever the user wants. One can imagine interesting PvP levels / worlds.

A lot of stuff is also happening under the hood for maximum speed performance.

Anyway, its always the largest and worst things that are the best for testing the engine. So a few Tac Nukes here and there ...

In the following screenshots, all physics are disabled, like gravity, water flow, fire etc.

No hardware lights were abused during these screenshots... :mrgreen:

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sodandk
Competition winner
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

Designer Mode is fun !

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sodandk
Competition winner
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

or Model Mode 8-)

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sodandk
Competition winner
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

Preview of an auto-generated large city... the houses will eventually be with windows, doors, lights etc...

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sodandk
Competition winner
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

Lidt screenies af autogenerede storbyer med atomkraft som strømforsyning. Selve atomkraftværket bliver bygget af en bruger.
Bygningerne er indtil videre bare kasser, men kommer snart med etager, elevatorer, vinduer osv.
Dertil kommer parker, svømmehaller, metro, biler mv.

Some screenies of big cities with nuclear power. The nuclear powerplant is being made by a user.
The building are for now, empty boxes, but will soon come with floors, elevators, windows etc.
Also parks, swimmingpool, subways, cars etc.

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Last edited by sodandk on Tue Jul 23, 2013 10:27 am, edited 1 time in total.
sodandk
Competition winner
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

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sodandk
Competition winner
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

some more work in progress...
A large city consists of 256 'houseblocks', 4000+ streetlights which uses more than 200.000 watts, 1500 pieces of wire.
In addition comes powerusage for the lamps in the houses (when they are ready), lightsignals, subway trains etc.
The entire powergrid is interconnected and works as one, and get power from the nuclear powerplant.
The player can modify the city as he please... or play PvP with weapons and destroy it all ;-)

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damn we are good... and modest ;-)
sodandk
Competition winner
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

spotlight

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some more of the nuclear powerplant in progress ...

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and now we are adding a ton of new designblocks

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sodandk
Competition winner
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

We are currently throwing in a ton of new blocks, so here are some screenshots of 'work in progess'.

A lot of stuff is also happening 'under the hood' which will resolve in some cool features for the users.

The nuclear powerplant are automatically placed in the large cities, but the user can also build a plant by himself.
Each reactor needs 16 uranium-rods, 24 led-rods, water-supply, steam-out, 2 serveres, 1 turbine and 1 generator.
If connected correctly the plant will deliver 1.21 Gigawatts. If the plant is damaged or the water-supply is stopped, the plant
will meltdown and a very large area will become radioactive for 800.000 years. This area will be almost impossible to enter, without the player dying.

Full throttle!

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sodandk
Competition winner
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

Copy/Paste .... first ruff version ... :-)

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sodandk
Competition winner
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

Copy/Paste functionality and Model Lib functionality - version 1

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its incredible fun to play with and completely mindblowing

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in Designer Mode the user can disable gravity, but when gravity is enabled again the house etc. falls to the ground

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it is now possible to build directly in the air, or in middle of the ocean.
its also possible to remove single water-blocks and place single water-blocks

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chronologicaldot
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Joined: Mon Sep 10, 2012 8:51 am

Re: Build A World - new massive game, using Irrlicht

Post by chronologicaldot »

*sigh* ... What I could do with THAT many Legos...

Looking good, guys.
Did you write an algorithm for making and replicating the streets or did you do that by hand?
sodandk
Competition winner
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

Generated city with roads, parks, streetlights and a nuclear-powerplant to deliver power to the city,
buildings will be pulled from the upcoming Model Library, to populate the city...
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