New version is out. Has been hard work. Changelog at bottom.
Update 31-08-2013 (0.58)
- added many new blocks and some blocks changed to better and more detailed graphics: many new bricks, camouflage, cobblestones, concrete, concrete blocks, decoration, escalator, windows, fragment stones, hazard stripes, industrial panels, new color led's, metal grating, metal poles/light, pebblestones, roof tiles, new type of solar panel, stones slates, stones, tiles, truss, thatch, wallpapers, windows, wood panels, wood ceiling, crates, wooden floors, wooden planks and many slate types.
- added new constructions: lockers, server, windows
- tactical nuke (bomb (used with timer))
- volcano spawning block (use and the block makes a volcano)
- made lights configurable where you can have a light-block that only shines on one side
- added tiny (warning/hazard) lights which spin around flashing
- added mark, copy&paste, cut, delete, fill (and optional rotate, and fill/paste modes) functionality in Designer Mode
- controls for daytime, damage taking in Designer Mode
- can enable and disable fires, gravity and fluids at will in Designer Mode
- new 'world part' Big City: big metropol city with roads, parks and street lighting as well as underlying electrical installations get generated automagically. (nuclear powerplant in next update, to provide power to entire city. houseblocks are 86x86)
- added "Weapons" to the Tools Dialog and 3D previews of them
- you can clear a QuickSelect slot on the left hand side tab by right clicking on a block icon
- introduced Survival Mode (bare natural world)
- introduced Big World mode (constructions and models gets placed in the world and can be farmed for resources)
- introduced Designer Mode (for free-building with unlimited resources)
- flymode in Designer Mode
- Designer Mode tool (place blocks in mid-air, and remove water blocks)
- upload a LAN map to the cloud
tech:
- introduced 2.5x faster gravity detection system
- fixed rare deadlock bug in gravity detection system
- gravity detection area made larger
- 32 bit windows version is now large memory aware
- introduced black planes between regions to reduce the number of visual artefacts when re-generating regions (fast drilling/NUKE) so that the blue sky is not seen through the holes, this yielded an FPS increase
- large amounts of explosives has much better performance and effect
- 64bit versions of Linux Binaries (.sh scripts will automatically start the correct binary for a system, if 32bit launch on 64bit is required, start 32bit LAN server manually first and then the 32bit client)
- libc and other shared libraries are now provided with the binaries so that slightly older distributions of linux can run the game
- fixed a crash when more than 64 dynamic lights were illuminating the same spot
- fixed a bug where clouds would be partially invisible if looking from below the surface of a water pool
- fixed a bug where a region with only 2048 triangles would flicker because of a bug in Occlusion Queries
- imposed a 64 light limit on the number of lights affecting a character or any non-blocky object
- Improved Intel GPU compatibility
- DXT compression of block textures for systems with little or no VRAM (old laptops and worthless Intel GPUs)
- Resolution Selection on Linux
- added Linux specific settings GUI
- added a Linux config file called "_linuxclientconfig.txt" (fullscreen, force feedback etc.)
- integer standarisation across platforms
- fixed serious bugs with the usage of zlib on 64bit Linux clients and servers
- fixed some 16byte SSE alignment code which caused crashes whenever particles were visible on Linux
- Linux pid-locks are now per userID, so multiple LAN servers can run on the same Linux OS (schools/universities)
- upgraded to freetype 2.5.1
- upgraded to zlib 1.2.8
- the 32bit and 64bit Linux binaries are now built on Ubuntu 13.04 virtual machines
- libav shared libraries are now shipped with the game (ready for later use)
- stubs for OpenGL client capability survey