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Re: Build A World - new massive game, using Irrlicht

Posted: Mon Aug 26, 2013 3:40 pm
by sodandk
New update is just around the corner with lots of new blocks, windows with glass, and slanted blocks and fixes.
New is also Designer Mode and Model Mode with copy/paste/delete/fill etc.

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Re: Build A World - new massive game, using Irrlicht

Posted: Sat Aug 31, 2013 10:55 pm
by sodandk
New version is out. Has been hard work. Changelog at bottom.

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Update 31-08-2013 (0.58)
- added many new blocks and some blocks changed to better and more detailed graphics: many new bricks, camouflage, cobblestones, concrete, concrete blocks, decoration, escalator, windows, fragment stones, hazard stripes, industrial panels, new color led's, metal grating, metal poles/light, pebblestones, roof tiles, new type of solar panel, stones slates, stones, tiles, truss, thatch, wallpapers, windows, wood panels, wood ceiling, crates, wooden floors, wooden planks and many slate types.
- added new constructions: lockers, server, windows
- tactical nuke (bomb (used with timer))
- volcano spawning block (use and the block makes a volcano)
- made lights configurable where you can have a light-block that only shines on one side
- added tiny (warning/hazard) lights which spin around flashing
- added mark, copy&paste, cut, delete, fill (and optional rotate, and fill/paste modes) functionality in Designer Mode
- controls for daytime, damage taking in Designer Mode
- can enable and disable fires, gravity and fluids at will in Designer Mode
- new 'world part' Big City: big metropol city with roads, parks and street lighting as well as underlying electrical installations get generated automagically. (nuclear powerplant in next update, to provide power to entire city. houseblocks are 86x86)
- added "Weapons" to the Tools Dialog and 3D previews of them
- you can clear a QuickSelect slot on the left hand side tab by right clicking on a block icon
- introduced Survival Mode (bare natural world)
- introduced Big World mode (constructions and models gets placed in the world and can be farmed for resources)
- introduced Designer Mode (for free-building with unlimited resources)
- flymode in Designer Mode
- Designer Mode tool (place blocks in mid-air, and remove water blocks)
- upload a LAN map to the cloud

tech:
- introduced 2.5x faster gravity detection system
- fixed rare deadlock bug in gravity detection system
- gravity detection area made larger
- 32 bit windows version is now large memory aware
- introduced black planes between regions to reduce the number of visual artefacts when re-generating regions (fast drilling/NUKE) so that the blue sky is not seen through the holes, this yielded an FPS increase
- large amounts of explosives has much better performance and effect
- 64bit versions of Linux Binaries (.sh scripts will automatically start the correct binary for a system, if 32bit launch on 64bit is required, start 32bit LAN server manually first and then the 32bit client)
- libc and other shared libraries are now provided with the binaries so that slightly older distributions of linux can run the game
- fixed a crash when more than 64 dynamic lights were illuminating the same spot
- fixed a bug where clouds would be partially invisible if looking from below the surface of a water pool
- fixed a bug where a region with only 2048 triangles would flicker because of a bug in Occlusion Queries
- imposed a 64 light limit on the number of lights affecting a character or any non-blocky object
- Improved Intel GPU compatibility
- DXT compression of block textures for systems with little or no VRAM (old laptops and worthless Intel GPUs)
- Resolution Selection on Linux
- added Linux specific settings GUI
- added a Linux config file called "_linuxclientconfig.txt" (fullscreen, force feedback etc.)
- integer standarisation across platforms
- fixed serious bugs with the usage of zlib on 64bit Linux clients and servers
- fixed some 16byte SSE alignment code which caused crashes whenever particles were visible on Linux
- Linux pid-locks are now per userID, so multiple LAN servers can run on the same Linux OS (schools/universities)
- upgraded to freetype 2.5.1
- upgraded to zlib 1.2.8
- the 32bit and 64bit Linux binaries are now built on Ubuntu 13.04 virtual machines
- libav shared libraries are now shipped with the game (ready for later use)
- stubs for OpenGL client capability survey

Re: Build A World - new massive game, using Irrlicht

Posted: Sun Sep 01, 2013 7:15 am
by hendu
Is that the Unity default worker dude?

Re: Build A World - new massive game, using Irrlicht

Posted: Mon Sep 02, 2013 10:18 am
by sodandk
Unity ? we dont use Unity... all avatars are gonna change to be customizeable... faces, body, legs etc.

Re: Build A World - new massive game, using Irrlicht

Posted: Mon Sep 02, 2013 10:19 am
by sodandk
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Re: Build A World - new massive game, using Irrlicht

Posted: Mon Sep 02, 2013 9:15 pm
by chronologicaldot
Beautiful work guys. However, I see alot of water and no ships. Any plans to add ships (or make it possible to build your own)?

Re: Build A World - new massive game, using Irrlicht

Posted: Tue Sep 03, 2013 9:28 am
by sodandk
chronologicaldot wrote:Beautiful work guys. However, I see alot of water and no ships. Any plans to add ships (or make it possible to build your own)?
Yes, we plan to add ships, subs, trains, car, planes etc. and a way to build them yourself, or use a prebuild one.

Re: Build A World - new massive game, using Irrlicht

Posted: Tue Sep 03, 2013 9:29 am
by sodandk

Re: Build A World - new massive game, using Irrlicht

Posted: Sat Sep 07, 2013 7:37 pm
by sodandk

Re: Build A World - new massive game, using Irrlicht

Posted: Sun Sep 08, 2013 9:57 am
by sodandk
We have opened the trial period for free for 1 week.

So even if you have just tried the game once in the past and thought you'd hold off purchasing until it has more, now it does, so try us again.

Re: Build A World - new massive game, using Irrlicht

Posted: Thu Sep 19, 2013 11:31 pm
by devsh

Re: Build A World - new massive game, using Irrlicht

Posted: Mon Sep 23, 2013 3:37 pm
by sodandk
preview of Model Library (English)

http://www.youtube.com/watch?v=let5SsmsS3M

Re: Build A World - new massive game, using Irrlicht

Posted: Wed Sep 25, 2013 7:25 am
by sodandk
Regarding navigation, we will be adding a map, which will use a satellite network, in the best BAW style. (for now you can hit F8 and see coordinates). Yes, bookmarked places and signs coming in.

We will be adding a way for the user to build cars, busses or anything you can drive, and actually be able to drive them. Trains and subway are coming.
All the buildings the city needs is for the users to build. Basically it will be done this way:
1) user builds a building
2) user saves it as a model and publishes it to the online model library (here is a little preview movie of the model lib: http://www.youtube.com/watch?v=let5SsmsS3M
3) world-generator uses the models and populates the world and the cities. (user can meet his own buildings and constructions) :-)
pictures from a big city: https://www.facebook.com/media/set/?set ... 875&type=3

The nuke takes a massive hit in performance... but we might add a 'real nuke', for a large area.

You are talking about house heating... a requirement for this will be cold/warm... temperature... winther/summer. We have planned this, to be added.
Also how moist a block is, so rain will keep areas green, or you can dig a canal in the desert for water to run in, and after a while the border of the canal
will be green and support vegetation, since the sourrounding blocks will be moist.

The city size of 2048x2048 blocks, is not a limit. The generator can just add more and more, or make the entire world a city.

We have planned many different energy production forms. Coal Powerplant, hydroelectric etc.
Next version will have a fully working Nuclear Powerplant: https://www.facebook.com/media/set/?set ... 875&type=3

Just added in the dev-version is fullspeed gravity for all blocks. For example, you can remove the bottom of a building, and the entire building will fall at full speed visually
and crash into the ground.

Thanx for your interest, stay tuned ! :-)

Our slogan is now: "Play With The Modern World"

Re: Build A World - new massive game, using Irrlicht

Posted: Wed Sep 25, 2013 7:27 am
by sodandk
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Re: Build A World - new massive game, using Irrlicht

Posted: Thu Sep 26, 2013 2:21 pm
by sodandk
the gravity-system at full speed !

http://www.youtube.com/watch?v=f3PBHUBrUA8

:mrgreen: