What are the plans for Irrlicht 1.8 and further?
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Re: What are the plans for Irrlicht 1.8 and further?
Yeah, that's the idea. But I thought that I cannot directly move to another thread, but need to split and merge.
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Re: What are the plans for Irrlicht 1.8 and further?
One year since the last release... ![Crying or Very sad :cry:](./images/smilies/icon_cry.gif)
![Crying or Very sad :cry:](./images/smilies/icon_cry.gif)
Re: What are the plans for Irrlicht 1.8 and further?
WE ARE WAITING...
On a different note, is the idea of fixed release dates plausible? Just like with Ubuntu perhaps? We cant just keep accumulating changes in the svn, till someone feels it all looks ok.
Maybe make every 6months a release, every second of which is the so called Long Term Support (LTS), which has solid feature set and bugs from predecessor fixed.
On a different note, is the idea of fixed release dates plausible? Just like with Ubuntu perhaps? We cant just keep accumulating changes in the svn, till someone feels it all looks ok.
Maybe make every 6months a release, every second of which is the so called Long Term Support (LTS), which has solid feature set and bugs from predecessor fixed.
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Re: What are the plans for Irrlicht 1.8 and further?
No, we don't have the man power for more than one bug fix release branch. The change for the release schedule was already mentioned elsewhere.
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Re: What are the plans for Irrlicht 1.8 and further?
Does anyone think that binary mode serialization for attributes would be good to have? It could be the start of a binary scene format for Irrlicht. I just designed a binary scene format and attributes structure with binary serialization for my wrapper around Irrlicht that would be pretty easy to port to Irrlicht's attribute class. Also, when is 1.8 actually going to come out?
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Re: What are the plans for Irrlicht 1.8 and further?
We're trying to get 1.8 out within the next few weeks (and no, can't give a definition of few here...simply depends on how stuff works out). We've also collected lots of bugfixes in 1.7 by now, so expect another bugfix-release for that as well.
And while I have nothing against binary serialization, my main concern with serialization would be getting stuff like getting fonts, skins, particles, sub-gui-elements, etc. working correct first.
And while I have nothing against binary serialization, my main concern with serialization would be getting stuff like getting fonts, skins, particles, sub-gui-elements, etc. working correct first.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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Re: What are the plans for Irrlicht 1.8 and further?
So a particle affector factory system?
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Re: What are the plans for Irrlicht 1.8 and further?
That's more or less the question - continuing with java-style and adding new factories for everything or should there rather be a factory for a more basic type (for example IAttributeExchangingObject).
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: What are the plans for Irrlicht 1.8 and further?
Maybe you would want to update the readme of the SVN, it still says that the next update will be on 2011 ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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Re: What are the plans for Irrlicht 1.8 and further?
They're just going to go back in time and release it. ![Wink :wink:](./images/smilies/icon_wink.gif)
![Wink :wink:](./images/smilies/icon_wink.gif)
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Re: What are the plans for Irrlicht 1.8 and further?
That would be illogical captain...
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
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Re: What are the plans for Irrlicht 1.8 and further?
Yes, that would be illogical. I noticed that CG shader support made it into the core, how complete is it?
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Re: What are the plans for Irrlicht 1.8 and further?
actually a sprite bank can't be serialized. would be nice to be able to serialize it ^^.
Junior Irrlicht Developer.
Real value in social networks is not about "increasing" number of followers, but about getting in touch with Amazing people.
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Real value in social networks is not about "increasing" number of followers, but about getting in touch with Amazing people.
- by Me
Re: What are the plans for Irrlicht 1.8 and further?
Similar to built-in Irrlicht HLSL/GLSL support, so enough for DX9 effects.3DModelerMan wrote:Yes, that would be illogical. I noticed that CG shader support made it into the core, how complete is it?
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Re: What are the plans for Irrlicht 1.8 and further?
With regard to the sprite banks. Would be cool to have a simpler way to change the mouse cursor. The sprites thing is okay, but i am wondering if there isn't a simpler way... Like, setCursorSprite(ITexture*) or something...
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt