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Re: Build A World - new massive game, using Irrlicht

Posted: Tue Nov 05, 2013 9:58 am
by roxaz
sodandk wrote:
roxaz wrote:sodandk do you provide x64 builds? in 2013 i think you should :)
we have provided x64 builds from day 1 ....
awesome, i did not download so did not know. thanks for satisfying my curiosity :p

Re: Build A World - new massive game, using Irrlicht

Posted: Tue Nov 05, 2013 10:40 am
by kklouzal
I have an ATI Radeon GPU. It's a brand new machine, less than 3 months old.

Re: Build A World - new massive game, using Irrlicht

Posted: Tue Nov 05, 2013 11:06 am
by sodandk
kklouzal wrote:I have an ATI Radeon GPU. It's a brand new machine, less than 3 months old.
could you try to play on your cloudserver, and check if that works.

thanx

Re: Build A World - new massive game, using Irrlicht

Posted: Tue Nov 05, 2013 1:12 pm
by kklouzal
It's not crashing now, I logged into my cloud server and created a map, loaded the map in designer mode and its just sitting there "Map Empty", I can see the clock in the top right counting up, the only thing I can do is press escape. Upon clicking auto expand world it started to generate, a few minutes later a world started to appear, so I guess it works that way :)

Re: Build A World - new massive game, using Irrlicht

Posted: Tue Nov 05, 2013 5:25 pm
by sodandk
We have planned support for Carbon emission, polluted blocks, and also moist blocks.

Re: Build A World - new massive game, using Irrlicht

Posted: Thu Nov 07, 2013 11:21 pm
by sodandk
Auto-generated cities with user-made models are now working! The city is powered by the nuclear powerplant, and
the city's powergrid, is one complete interconnected powergrid, with thousands of wires, and hundred of
power transformers. Cut some powerlines and see part of the city with out power!
Will add a ton of more buildings for a good mixed city. Also we will add houses, bridges etc. to the other types of landscapes,
like small villages, farms etc.
Users can also design models, which can be added to the map-generator.

Enjoy the pics where 2 diffent 'nature-types' mix. :mrgreen:

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Re: Build A World - new massive game, using Irrlicht

Posted: Fri Nov 08, 2013 10:26 am
by sodandk

Re: Build A World - new massive game, using Irrlicht

Posted: Fri Nov 08, 2013 10:46 am
by sodandk
walk around in the world and make a copy of something, or build something and copy it.
Go to the model editor and clean up the model or remodel... then you have it ready for later, ready to paste
anywhere in the world. Or share your models with other players on a server, or make it public for anybody to use.

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Re: Build A World - new massive game, using Irrlicht

Posted: Fri Nov 08, 2013 10:45 pm
by Granyte
if I can build a custom nuclear powered flying battle station you guys have a new customer

Re: Build A World - new massive game, using Irrlicht

Posted: Fri Nov 08, 2013 10:58 pm
by sodandk
you can build your own custom nuclear powerplant... flying... hmm.... at some point you will be able to build planes and fly them... and it could be powered by a nuclear reactor, producing power and
the engine would be electrical.... lets see...

Re: Build A World - new massive game, using Irrlicht

Posted: Mon Nov 11, 2013 6:13 pm
by sodandk
Preview Movie of Big Cities, Nuclear Powerplant, Model Library and more.

http://www.youtube.com/watch?v=04DrnY_W3y8

Re: Build A World - new massive game, using Irrlicht

Posted: Tue Nov 12, 2013 12:12 pm
by sodandk
how to build a small nuclear reactor:

http://www.youtube.com/watch?v=_N_h3sHj3ZE

Re: Build A World - new massive game, using Irrlicht

Posted: Thu Nov 14, 2013 5:31 pm
by sodandk
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Re: Build A World - new massive game, using Irrlicht

Posted: Tue Nov 19, 2013 12:23 pm
by sodandk
oops, a bug ...

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Re: Build A World - new massive game, using Irrlicht

Posted: Wed Nov 20, 2013 1:18 pm
by sodandk
day / night

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