Page 16 of 17
Re: Bump mapping for Animated meshes
Posted: Sun May 01, 2016 11:06 pm
by Vectrotek
Spaced out..

Re: Bump mapping for Animated meshes
Posted: Sun May 01, 2016 11:10 pm
by Vectrotek
Hooked two walking human biovisions to the feet in blender 2.76 and shifted the phase by 45°

Re: Bump mapping for Animated meshes
Posted: Sun May 01, 2016 11:12 pm
by Vectrotek
Quake 4 Strog marine..

Re: Bump mapping for Animated meshes
Posted: Sun May 01, 2016 11:15 pm
by Vectrotek
Animated the tracks by only translating the UVs bound by the buffer of the tracks material
and Tangent updater did its work..

Re: Bump mapping for Animated meshes
Posted: Sun May 01, 2016 11:18 pm
by Vectrotek
Better metal..

Re: Bump mapping for Animated meshes
Posted: Sun May 01, 2016 11:20 pm
by Vectrotek
More metal..

Re: Bump mapping for Animated meshes
Posted: Sun May 01, 2016 11:22 pm
by Vectrotek
Irrlicht, NOT ID TECH 6..

Re: Bump mapping for Animated meshes
Posted: Sun May 01, 2016 11:26 pm
by Vectrotek
Irrlicht does it right!

Re: Bump mapping for Animated meshes
Posted: Sun May 01, 2016 11:28 pm
by Vectrotek
Skinned and Boned from scratch.. (Blender)

Re: Bump mapping for Animated meshes
Posted: Sun May 01, 2016 11:30 pm
by Vectrotek
You've seen me before..

Re: Bump mapping for Animated meshes
Posted: Sun May 01, 2016 11:33 pm
by Vectrotek
If only they had Irrlicht..

Re: Bump mapping for Animated meshes
Posted: Sun May 01, 2016 11:36 pm
by Vectrotek
Yes, from that game..

Re: Bump mapping for Animated meshes
Posted: Sun May 01, 2016 11:37 pm
by Vectrotek
Doctor Doom..

Re: Bump mapping for Animated meshes
Posted: Sun May 01, 2016 11:40 pm
by Vectrotek
Grunt has FOUR materials and eats Tangents..

Re: Bump mapping for Animated meshes
Posted: Sun May 01, 2016 11:45 pm
by Vectrotek
And the answer is.. Octrees!
