Murphy's Irrlicht Mesh file format

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Murphy Needs His Password

Post by Murphy Needs His Password »

vermeer wrote:rawly OT (or not such) but...which is the crappiest , dirty cheapier 3d card having support for normal maps? I mean, for outputting it? I don't mind nothing if performance is just like the ti4200, I wont buy to play, just to test my artwork...
The card that I got last week (thanks to a generous donation for a bit of new hardware) is a Radeon 9550, which I think is a slightly cut-down 9600. It's fully DX9 capable, it does vertex and fragment shaders, it does GLSL, and you can find them on sale for around $60US, I think.

Not sure how the performance compares for plain triangle pushing yet, though. Seems a bit low, but I didn't really test yet.
vermeer
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Post by vermeer »

woah! just 60 ??

that should be more than enough...

tft prices are falling, too...seen a recent article bout it...seems there are sony and eizo model at 17" quite reasonably priced...

those are the ones I'm gonna aim someday...maybe soon...

but that card is really cheap, I'll write down the model, as I don't mind performance...

neither I do use linux, as told that only nvidia seem to be working well with several distros...so, that ATI would do...
Finally making games again!
http://www.konekogames.com
Michele

Post by Michele »

Murphy,

At the risk of too personal a question, what do you do for a living that you travel so much. I used to travel a lot when I was a project engineer. Some days I miss that.
Guest

Post by Guest »

Murphy: Maybe you could ask niko to reset your password.
And about MIM, isn't it available anymore? On http://www.constantthought.com/project/MIM I cannot find a link to download it.
Murphy
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Post by Murphy »

Michele, my travel isn't actually related to work. :)

As for MIM's availability and other MIM-related stuff -- I've turned the first post in this topic into a bit of a MIM info summary.
Guest

Post by Guest »

So is MIM coming along nicely? :D
Guest

Post by Guest »

I'm guessing that MIM is dead in the water? :(
Electron
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Post by Electron »

it was so promising too
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.

Crucible of Stars
Guest

Post by Guest »

Electron wrote:it was so promising too
agreed. Perhaps it is just a RL issue?
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Post by Murphy »

Anonymous wrote:agreed. Perhaps it is just a RL issue?
Absolutely.

Moving and my new job haven't left me with much free time, and what real free time I have, I have been spending completely goofing off.

Also very key: my real development machine was still in California until I went and fetched it and a bunch of my other stuff the week before last. And last weekend I worked Saturday and spent Sunday trying to get some stuff unpacked. The dev machine still hasn't even been hooked up.

It's still absolutely my intention to get MIM properly released. Irrlicht and MIM are a part of at least one of my personal projects which I'd like to get back to work on someday myself, you know?

For the moment, though...
In the past, I gave out the MIM stuff to various people in various states of development. Some of it even working. ;) I made everyone promise to keep it to themselves so that I could do a proper 1.0 release, but it's been ridiculously long and I haven't managed that, so... if anyone wants to share what they've got -- please go ahead and do it.
Guest

Post by Guest »

so um noone has any MIM stuff they like to share? :(
Electron
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Post by Electron »

I think vermeer has some stuff, next time he gets online maybe he'll upload it.
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.

Crucible of Stars
Guest

Post by Guest »

*bump*


so, anybody other than Vermeer have MIM?

Or Vermeer would you mind posting it? :D
vermeer
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Post by vermeer »

Sorry...plainly forgot...


Well, Im sure these arent the latest....as I remember testing ones that actually worked as a windows app (with shift click) ...that referring to mim tools...and to oct tools (Blender's way ;) ) ...probably the python script for Blender...yet needed the mesh to be a single mesh, not made of several objects...but can't say...I'm not very much on free tools and these things lately...

The mim tools advantage is that uses OBJ format, so any free or not free tool would do. I have done lightmapped levels with these tools, and checked my levels with the simpleviewer he made, quite nicely. It was a dos batch file, quite easy to use. Just u need a bit to read the doc.

The oct tools...may be more deep, as u need to know Blender, to know to use/install its plugins, and...to use well FSRAD (he also made a version running under wine working, but probaly is not in this zip...)

But I also got it to work. And the viewer showing both rt opengl lights done in Blender, as well as the whole way of going to fsrad and displaying later on the OCT file. He made also an oct loader, and mim loader for Irrlicht, and both are in this zip.

ABout the use of all of it, remember well to read the doc, and remember that FSRAD has a hige button of help somewhere on its interface...so, to go the Blender route, (just in case you can't lightmap with other thing, but if I remember well, you can use also fsrad with MIM tools and OBJ format) read that help too.


http://www.sendmefile.com/00019313

there it is the 5 MB zip, but just remmeber: it'll stay only 14 days since the date of this post...rules of an already generous free file hosting....

BTW, I haven't known about Murphy dunno how's him...perhaps he couldn't get an inet connection(was having probs even to get a machine to code) there where he lives now, and so, abandoned the development of this....
Finally making games again!
http://www.konekogames.com
afecelis
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