In my first post I said I did that.
If I do just regular addCameraSceneNode the movement is messed up really bad, there's no mouse movement and the up and down keys only work.
monkeycracks wrote:I'll give you a cyber-cookie if you release it
Make that two cookies you will get since I too am waiting for this release. I hate complex code and love wrappers for it. Heck, I even made a wrapper for initializing the Irrlicht device that makes it easy to have multiple scene managers and split screen stuff, all in one liners since it is wrapped up.
Lolz, i am thinking about adding a few features in a later version 2.5 and releasing it as soon as i can! Currently buoyancy is having problems and some other things i planned are not working as smooth as i expected them to work! Neways just hold on guyz i know its halting ur progress but hang in dere, i think i will skip some stuff for the later version!
Sweet. The main thing I need is the character control and to be able to add forces to objects. I don't need ragdolls right now or heavy joint stuff. Just primitives and forces and obviously I need newton to update the position and rotation of my objects to Irrlicht for drawing them.
Thanks kburkhart84, i am now planning to increase buoyancy and some other features which are consuming a lot of my mind due to their buggy nature! Will try any who to increase ragdolls in this version, but i think it will also have to wait for the next release as they used to work either with not the amount of user friendliness i wud like, but now with the improvements its not working so it might be left for the next release! I will think about them later on but now its going pretty good! I wud try to release as soon as i can!