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Posted: Tue Feb 20, 2007 10:24 am
by RapchikProgrammer
Ya i figured that wud be causing the problem! You are catching the events like so:

Code: Select all

camera->onEvent(event);
rit? Put it just before the return in the event receiver.

Posted: Tue Feb 20, 2007 12:04 pm
by monkeycracks
In my first post I said I did that.
If I do just regular addCameraSceneNode the movement is messed up really bad, there's no mouse movement and the up and down keys only work.

Posted: Tue Feb 20, 2007 6:49 pm
by RapchikProgrammer
Hey monkey cracks, give me some more code cause i just cant get the problem!

Posted: Mon Feb 26, 2007 1:19 am
by monkeycracks
The gravity seems extremely slow in examples 2 and 3...

Posted: Tue Feb 27, 2007 11:48 am
by RapchikProgrammer
Ya, i think the gravity used to be moon like in the last version! But it has been sorted out in the newer release!

Posted: Tue Feb 27, 2007 1:19 pm
by monkeycracks
Where's the link to where these newer releases are :shock:
I need them :D

Posted: Tue Feb 27, 2007 5:33 pm
by RapchikProgrammer
I meant the newer version that i havent released yet!

Posted: Tue Feb 27, 2007 9:12 pm
by monkeycracks
I'll give you a cyber-cookie if you release it

Posted: Wed Feb 28, 2007 5:30 am
by kburkhart84
monkeycracks wrote:I'll give you a cyber-cookie if you release it
Make that two cookies you will get since I too am waiting for this release. I hate complex code and love wrappers for it. Heck, I even made a wrapper for initializing the Irrlicht device that makes it easy to have multiple scene managers and split screen stuff, all in one liners since it is wrapped up.

Posted: Wed Feb 28, 2007 8:17 am
by RapchikProgrammer
Lolz, i am thinking about adding a few features in a later version 2.5 and releasing it as soon as i can! Currently buoyancy is having problems and some other things i planned are not working as smooth as i expected them to work! Neways just hold on guyz i know its halting ur progress but hang in dere, i think i will skip some stuff for the later version!

Posted: Wed Feb 28, 2007 2:59 pm
by kburkhart84
Sweet. The main thing I need is the character control and to be able to add forces to objects. I don't need ragdolls right now or heavy joint stuff. Just primitives and forces and obviously I need newton to update the position and rotation of my objects to Irrlicht for drawing them.

Posted: Wed Feb 28, 2007 6:21 pm
by RapchikProgrammer
Thanks kburkhart84, i am now planning to increase buoyancy and some other features which are consuming a lot of my mind due to their buggy nature! Will try any who to increase ragdolls in this version, but i think it will also have to wait for the next release as they used to work either with not the amount of user friendliness i wud like, but now with the improvements its not working so it might be left for the next release! I will think about them later on but now its going pretty good! I wud try to release as soon as i can!

Posted: Thu Mar 01, 2007 5:14 am
by kburkhart84
You already know this but we DO appreciate it.

Posted: Wed Mar 14, 2007 7:04 pm
by buhatkj
hey RP, how's it going? I have been awaiting 0.3, and following this project for a long time. Any updates?

Posted: Thu Mar 15, 2007 12:22 am
by iZigoo
Hey i love this project. It is really cool !
I hope we can use this for iZigoo. The license from newton is not really free i think.

We really would love to have physics in our project. The examples look really good !

:D :D :D