free compiler with lightmaps?

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Bryan

Post by Bryan »

hey, can you get a working version for 3dsm6? :)
afecelis
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Post by afecelis »

what do you mean? the one I posted before didn't work? Are you using the latest headers? Where did it crash, in the exporting process or loading the model in Irrlicht?

I tried it in Max6 and it worked, but let me know and I recompile and post a new Max6 version.
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Bryan

Post by Bryan »

I didn't change anything source wise, just grabbed the dle file. when i load up max 6 it says its tells me the plugin is for a different version.
afecelis
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Post by afecelis »

you grabbed the max5 version.

I'll recompile a max6 version and post it .
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Cyberalle

My3D format

Post by Cyberalle »

Hello,

Good work ! Is there a document that explain my3d format file ?
I am interrested to developp a loader for the glscene library (OpenGl libray under delphi). www.glscene.org

Thanks

cyberalle@ifrance.com
ZDimitor
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Post by ZDimitor »

Look at files CMY3DMeshLoader.cpp and CMY3DMeshLoader.h and you'll see (its easy). I dont have time to write doc about it (maby later...).
Cyberalle

My3d format file

Post by Cyberalle »

I have already begin that ;)


Cyberalle
afecelis
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Post by afecelis »

@Bryan:

Sorry for taking so long. I uploaded a max6 version of Zdimitor's plugin for Max6 here:
http://www.danielpatton.com/afecelis/fi ... Y3DExp.dle

I tested it and it loads and works properly. Although lightmaps in max6 are a bit more complicated to set up than in Max5.

cheers!
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afecelis
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Post by afecelis »

ooops!!! :oops:

Just noticed the max6 version exports the geometry ok but the lightmaps don't show up.

gonna tell Zdimitor about it to see if he can fix it.

meanwhile, work with the default max5 version which works properly.

cheers!
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Bryan Abrams
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Post by Bryan Abrams »

ah crap. Oh well ill just wait till you get the thing all fixed up, seeing as i dont have max5, only 6 :( oh well thx though
afecelis
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Post by afecelis »

but did you at least try the plugin?

let me know if it worked; I mean, if your max6 accepts it as plugin and you can export geometry.

cheers!
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Bryan Abrams
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Post by Bryan Abrams »

tells me it failed to initialze now :(
afecelis
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Post by afecelis »

sheeeesh!

try downloading it again. I have tried it in max 6 in my home and office pc and it load properly. The only thing is the lightmaps issue.

Your feedback would be crucial to correct it!!!


cheers!
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ZDimitor
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Post by ZDimitor »

Hi guys!
I see you have some problems with my stuff in MAX6!

About 1st - lightmaps issue:
I can't tell anything, because I steel not tryed MAX6 in work...

About 2nd - failing plugin initialization:
In file MAX2MY3DExp.cpp
Change the identificator MAX2MY3D_CLASS_ID in the folowing code line:
#define MAX2MY3D_CLASS_ID Class_ID(0x85548e0b, 0x4a26450d)
These must be unique!!!!!!!
I think it conflicts with some other plugin in your verSion of MAX6.
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Post by afecelis »

What should we change it for?

You gave us the same line, please give us the line to change for:
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