tapeworm

Discussion about everything. New games, 3d math, development tips...
Radikalizm
Posts: 1215
Joined: Tue Jan 09, 2007 7:03 pm
Location: Leuven, Belgium

Post by Radikalizm »

hendu wrote:Which of the games are you taking the map from?
I'm rebuilding them based on their latest iterations right now (although I took my artistic freedom when designing pallet town to fit it better in the complete concept of the game), so these maps are based on the remakes of the second generation games

I don't want them to look too much like their original versions, otherwise it'll look lazy, and since I'm working in full 3D I want to take advantage of that in my map designs
kazymjir
Posts: 727
Joined: Sat Feb 20, 2010 4:05 pm
Location: Munich, Bayern

Post by kazymjir »

Xaryl wrote:
kazymjir wrote:A może z kolei porozmawiamy po polsku?
Dzień dobry ^^
Witam :D
Xaryl wrote:
kazymjir wrote:Aczkolwiek powątpiewam, czy ktokolwiek tutaj po polsku mówi?
Nie rozumiem XD
:D
Are you learning Polish language?


Btw, anybody have an idea how algorithm works there?
http://img197.imageshack.us/img197/7066/main.swf

I was always wondering how programs such as this works.
Xaryl
Posts: 90
Joined: Sat Apr 30, 2011 11:54 pm

Post by Xaryl »

kazymjir wrote: Are you learning Polish language?
Not really, those two sentences are just something I happen to know :)
But I might :o, after I get CEFR C1 or B2 in French.

Meh, there are always so many things on the I-want-to-do list.
You know, like making an MMORPG :).

Oh wait, I am allowed to say "make" and "MMORPG" in the same sentence in this forum right? :lol:

(The MMORPG part was half joking btw)
ent1ty
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Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Post by ent1ty »

kazymjir wrote: Btw, anybody have an idea how algorithm works there?
http://img197.imageshack.us/img197/7066/main.swf

I was always wondering how programs such as this works.
I guess he draws lines and motion blurs them. Also, the lines seem to be moving on different speed, depending on how fast the mouse was moving when it creates the particular pixel
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
stefbuet
Competition winner
Posts: 495
Joined: Sun Dec 09, 2007 4:13 pm
Location: france

Post by stefbuet »

Generation of particles with random velocity + mouse velocity.
Each particle is linked to its neighbourg to make a spline.

Looking at Flash now, you have a BitmapData rendered on the scene with a Bitmap object. Each frame you draw the spline described previously on the BitmapData. Also, apply a glow filter on it (GlowFilter object) and a color transformation (ColorTransform object) which is removing a little RGB from the BitmapData. Here particles have a life time and its colors are changing over the time... Lines can be drawn to the BitmapData using first the Graphic api of a Sprite (using lineStyle to change color, moveTo/lineTo/clean to draw lines) then render the Sprite to the BitmapData with draw method.

And:
http://youtu.be/coiTJbr9m04
Can't wait to see this state of the art graphics developement:)
btw @ 1:10 if you pause you see that the particles of fire on the helicoptere are not soft particles and this is clearly visible :(
kazymjir
Posts: 727
Joined: Sat Feb 20, 2010 4:05 pm
Location: Munich, Bayern

Post by kazymjir »

Thanks for explaination!
Xaryl
Posts: 90
Joined: Sat Apr 30, 2011 11:54 pm

Post by Xaryl »

I've got an idea :o
Upload the first picture you see on your computer.
and and if you don't have an avatar yet,
consider using it as your avatar.
I will start first :P
Image
kazymjir
Posts: 727
Joined: Sat Feb 20, 2010 4:05 pm
Location: Munich, Bayern

Post by kazymjir »

shadowslair
Posts: 758
Joined: Mon Mar 31, 2008 3:32 pm
Location: Bulgaria

Post by shadowslair »

"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
kazymjir
Posts: 727
Joined: Sat Feb 20, 2010 4:05 pm
Location: Munich, Bayern

Post by kazymjir »

CANT STOP LAUGHING :D
one of the best things i seen last months
ent1ty
Competition winner
Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Post by ent1ty »

Xaryl wrote:I've got an idea :o
Upload the first picture you see on your computer.
What possessed you?


kazymjir: that's just sad
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
Xaryl
Posts: 90
Joined: Sat Apr 30, 2011 11:54 pm

Post by Xaryl »

lol.. awesome
ent1ty wrote:What possessed you?
Ever tried to play with Irrlicht GUI infrastructure while sleep deprived? :cry:

On the other hand, I guess I am still "possessed" xD
So I wrote a little script to pick a random picture within home and its sub-folders...
(and then googled the name to find the original source)
Image


(and about the avatar)
Hmm, maybe I should go for something more distracting? :p

Edit: can't get animated gif to work at the moment ><, and I should go back to programming, so using yet again something random for now.
ent1ty
Competition winner
Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Post by ent1ty »

irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
Radikalizm
Posts: 1215
Joined: Tue Jan 09, 2007 7:03 pm
Location: Leuven, Belgium

Post by Radikalizm »

That's pretty damn sweet (I should find a way to recreate that), actually made me dizzy

I fixed my lighting and screwed around with my tonemapper and bloom btw:
Image


Found some bugs in my tonemapper as well (which I fixed ofcourse), I get much cleaner results now

EDIT: Ah! And I optimized my 2D rendering to move all parts that were still done by the CPU to a shader-based solution, same visual results, faster rendering time
kazymjir
Posts: 727
Joined: Sat Feb 20, 2010 4:05 pm
Location: Munich, Bayern

Post by kazymjir »

WOOOOOOOOOOOOOOOOO :o

But all these effect are not so realistic to the real psychedelics effects.
It's true that on acid things like to melt, but not at level like on the video.
About the effects, I think that's not acid, but something like _very_ high dose of psilocybin (mushrooms), eventually like evil mixes of dextromethorphan + benzydamine, but it works best in darker places, not in open, lighty areas.
Last edited by kazymjir on Mon May 30, 2011 1:53 pm, edited 1 time in total.
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