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Posted: Thu Jul 01, 2004 1:58 pm
by Captain_Kill
Hey Electron, any chance of mailing that code to me to? :)

My email is: captain_killau.nospam@yahoo.com.au

(Get rid of that .nospam stuff of course)

I'm thinking that if I can get my hands on that code, I'll merge it with the MD3 loader which will facilitate support for MD3 Map Models. I'll also consider Dynamic Lighting (Make a new Irrlicht dlight entity so you can add true dynamic lights using Radiant/Quark/Whatever) and of course I'll also do support for other entities too. Most likely I can build the entity loader code into the engine BUT the other stuff (ie. lighting) will be application specific to allow for flexibility :D

Posted: Thu Jul 01, 2004 5:17 pm
by etcaptor
We want these files too 8)

ivailo_bourov(AT)yahoo.com

I can immediately upload these files if someone send me files as mail.

Posted: Mon Jul 12, 2004 3:36 pm
by etcaptor
Well, I've just received plummi's BSPReader.
I've not tryed this reader, but I've promised to upload files, after receiving via e-mail .
Here is a link:

http://etcaptor.f2g.net/public/bspReader_latest.zip

QuiGonJinnJ, thanks for mail.

Posted: Tue Mar 06, 2007 7:56 pm
by CuecaX
Sorry for posting in this old topic,
but, where can I download this file these days? :cry:
or something like this.

does anyone could upload this file and put the link here? I think that it would be useful. :)

Posted: Wed Mar 07, 2007 1:04 am
by drac_gd
if someone will send me the code I will host it and put a link here

brett.r.jones(AT)gmail.com

Posted: Wed Mar 07, 2007 5:03 pm
by etcaptor
I was removed this file from my site because have not a space, but have it on cd in home.
Will send you this file after job.

Posted: Thu Mar 08, 2007 12:36 am
by etcaptor
Ok, just tried another web hosting. Here is the link:
http://etcaptor.kwikphp.com/download/ir ... latest.zip

Posted: Thu Mar 08, 2007 4:57 am
by Midnight
thanks i never noticed this always wonder if irrlicht was capable.

Posted: Thu Mar 08, 2007 5:12 am
by drac_gd
thanks etcaptor
here is link to the your code

http://www.tronacom.com/downloads/bspReader_latest.zip

Umm Do you know what tool I could use to edit map-20kdm2.pk3 and export the castle to .x or .b3d or something. I renamed and extracted .pk3 but gtkRadient doesnt read it correctly. I would really like to use the castle for testing my character physics etc in a rpg demo but I am using a open terrain and mixing bsp + other could be very difficult.
preferably if I could import to 3dsmax I would be set :)

Posted: Thu Mar 08, 2007 11:12 pm
by etcaptor
For none.
But I'm not the author of this code. Only trying to help if someone needs this feature.

pk3 file is a compressed file and you can open it with winrar for example. But if you want to convert bsp level to .x file can't give some advice.
Have you tried QuArK editor?

how do i edit / convert 20kdm2.bsp

Posted: Fri Mar 09, 2007 12:39 am
by drac_gd
What I have tried to export the castle from map-20kdm2.pk3 or 20kdm2.bsp

3d Object Converter 3.80
did not recognize map-20kdm2.pk3 or 20kdm2.bsp

Quark reads 20kdm2.bsp with errors and no way to export

DeleD 1.6 LITE did not recognize map-20kdm2.pk3 or 20kdm2.bsp

GtkRadiant-1.4.0 reads installed quake3 areana .map files but not map-20kdm2.pk3 or 20kdm2.bsp

modedit 3.2.0 got error COULD NOT FIND MOHAA

Hammer seams to be for half life not quake3

BSP95e would not run.. missing some borland dll's or something

PolyTrans 3D did not recognize map-20kdm2.pk3 or 20kdm2.bsp

Blender did not recognize map-20kdm2.pk3 or 20kdm2.bsp

I read afecelis excellent tutorial but it is about how to create a new map not edit the existing bsp file

Posted: Fri Mar 09, 2007 2:23 am
by Midnight
just realised that gtk is gpl... no bsp for me.

Posted: Fri Mar 09, 2007 3:31 am
by etcaptor
Q3BSP is a Windows console application that will convert any valid Quake 3 BSP file into an organized polygon mesh and export the results into a standardized ASCII file format, VRML 1.0. I encourage users of this software to expand this tool to export in other popular ASCII file formats, especially ones which support multiple U/V channels
Only this link found about similar conversion:
http://www.flipcode.org/cgi-bin/fcartic ... show=63986
but have not tried yet.
If this converter works fine maybe will be useful for your goal for vmrl importing in 3dmax

Posted: Fri Mar 09, 2007 4:27 am
by Midnight
I didn't even see a way to get this lisenced for commercial use at all.

why is everyone interested in this at all?

is there a way around the gpl?!?

Posted: Sat Mar 10, 2007 4:18 am
by drac_gd
thanks ecaptor
I put a Mfc gui interface on the .bsp to vrml converter
It works but I may have to retexture.. still trying some options
If anyone wants it here is the source and executable
http://www.tronacom.com/downloads/MfcQ3Bsp2Vrml.rar