You could well be right, or there may be other problems with the 3ds file reader that have not affected any of the simple .3ds models I have used so far. So I would also like to have a look at the offending model file, and run it through my patched version of the engine.luckymutt wrote:
It may well be that there was a problem with the export to 3ds.
3DS file problem
He sent me the mesh, and it seemed OK so i re-exported it anyway, and it turned up ok in the MeshViewer.exe
The other possible problem (and this prolly should've been the first hing to have looked into) is if he was using the software driver. If someone is just trying it out, and they are using the HelloWorld tutorialwithout changin the driver.
That seems to hide polygons pretty frequently.
The other possible problem (and this prolly should've been the first hing to have looked into) is if he was using the software driver. If someone is just trying it out, and they are using the HelloWorld tutorialwithout changin the driver.
That seems to hide polygons pretty frequently.
Yes, I rebuilt Irrlicht. Here are a couple of links:
Irrlicht.dll
Irrlicht.zip (just Irrlicht.dll but smaller download)
This is a Win32 Release build, I use VC6 so no support for DX9
Irrlicht.dll
Irrlicht.zip (just Irrlicht.dll but smaller download)
This is a Win32 Release build, I use VC6 so no support for DX9
The model was displaying correctly in the mesh viewer with the out-of-the-box Irrlicht.dll
Was it showing up ok for you in the MeshViewer? Either your original one or the one that I re-exported?
what driver are you using in your code???
Was it showing up ok for you in the MeshViewer? Either your original one or the one that I re-exported?
what driver are you using in your code???
Join us in the Irrlicht chatroom:
[url]irc://irc.freenode.net/irrlicht[/url]
I love deadlines. I like the whooshing sound they make as they fly by. -D.Adams
[url]irc://irc.freenode.net/irrlicht[/url]
I love deadlines. I like the whooshing sound they make as they fly by. -D.Adams