I've posted up a few (?) new screenshots of the terrain-editing feature which I've been working on over the past week or two:
http://www.freepowerboards.com/rb3ddeve ... out45.html
(and yes, those are the terrain heightmap and texture images which came with the Irrlicht library. Thanks to whoever made them!)
I had a look at
arras' new-tiled-terrain-scene-node, but it wasn't suited to our needs, so I built up my own custom class,
which uses a seperate mesh-buffer for each tile (of 2x2 tiles), giving the speed and the control which wasn't possible (in this project) before.
Lighting is an issue though (there isn't any on the terrain...)
Although I haven't used his code, I thought I'd mention
arras here, as a very helpful contributor, nonetheless.
(even inspiration deserves some credit)
Just so you know, this is still
dgen's project, and I'm just helping with the odd thing here and there.
He's been away for a few weeks, but as soon as he returns, we will be discussing the dates for the next release.
I made this post just as a reminder that this project is still moving forwards, and feedback would be appreciated very much.
This feature (and the engine as a whole) is still in development, so expect things to change for the better.
and since I'm here, could I make a public Thankyou to the
Irrlicht team (
niko,
hybrid, others I can't recall, sorry)
for creating this superb free engine which we all love and use (well, most of us...).
Also, thankyous to
vermeer,
spintz and
vitek, for being who they are, for doing what they do.
I've lost count of the number of times they've posted some extremely useful and helpful bits of code and advice...