[SOLVED] [NooB] Tips for 3D in a Heroes Of M&M - like ga

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crhro
Posts: 9
Joined: Tue Dec 05, 2006 9:24 pm

Post by crhro »

rather late reply , sorry , but basically for non esential scene data , aka props (trees , barrels , other enviroment objects) to have 2500faces/mesh is a lot in any game , most games use trees arround probablly 100-200 polygons , and the leaves are no more then a couple of faces mapped with leaf textures and transparency .
sober
Posts: 21
Joined: Tue Nov 29, 2005 9:23 am

Post by sober »

Creating octrees on Linux is alittle messed and I didn't found out why. Profiling the code, the problem is in the delete area of the array.
Creating an octree on Windows with a gcc compiled test needs around 2 seconds, the same code, again with gcc and the same optimize-options needs around 20 seconds.
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