Cubemapping

You are an experienced programmer and have a problem with the engine, shaders, or advanced effects? Here you'll get answers.
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BlindSide
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Post by BlindSide »

You could use dual parabaloids, or a texture atlas. I achieved both without modifying Irrlicht. (And I didn't use any of that exposed video data junk either.)

Theres an article on GameDev.net about dual parabaloids, check it out.
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dlangdev
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Post by dlangdev »

Thx, I will check it out.
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