Posted: Mon Sep 22, 2008 6:35 pm
You could use dual parabaloids, or a texture atlas. I achieved both without modifying Irrlicht. (And I didn't use any of that exposed video data junk either.)
Theres an article on GameDev.net about dual parabaloids, check it out.
Theres an article on GameDev.net about dual parabaloids, check it out.