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Posted: Mon Sep 22, 2008 6:35 pm
by BlindSide
You could use dual parabaloids, or a texture atlas. I achieved both without modifying Irrlicht. (And I didn't use any of that exposed video data junk either.)

Theres an article on GameDev.net about dual parabaloids, check it out.

Posted: Mon Sep 22, 2008 8:56 pm
by dlangdev
Thx, I will check it out.