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Posted: Fri Jun 18, 2004 3:11 pm
by Vinetu
Please if can someone sent my dll and libs to:
Vinetu@hakeris.net
Very, very please.

Posted: Sat Jun 19, 2004 5:31 pm
by l0calh05t
ok, here's the dll's (compiled using mingw/gcc-3.3.1)

http://www.8ung.at/splugs/dxirr.zip

and

http://www.8ung.at/splugs/dxirr-athlonxp.zip

the second one is athlon-xp optimized using the following compiler options:

-march=athlon-xp
-pipe
-fomit-frame-pointer
-mfpmath=sse,387

both are compiled with DirectX8 and DirectX9 suppport.
sorry that the server is so slow.

Posted: Sat Jun 19, 2004 7:24 pm
by Vinetu
Thanks a lot! :D

Posted: Thu Jul 01, 2004 11:30 pm
by Acki
Well, after I installed WinXP DevCpp creates the dll !!! :)
But, if I run a compiled irrlicht project, I get an error because zlib.dll (or libz.dll ?) could not be found !?!?! :shock:

I folowed the tutorial exactly...
libjpeg seems to be includet to the irrlicht.dll - why not libz ???
(the parameter -lz is includet, also -ljpeg)

CU, Acki

Posted: Wed Aug 25, 2004 12:30 pm
by RoBaTte
I've the same problem like James.
during compilation of Irrlicht, I got the error :

'C:\PROGRA~1\DEV-CPP\BIN\DLLWRAP.EXE: Must provide at least one of -o or --dllname options'

I don't know what to do.

Posted: Sun Aug 29, 2004 6:00 pm
by ZoE
Hello everybody. I don't know if this helps but I post it anyway.
My name is ZoE and my team and me developed the DirectX90.devpak for use of the DirectX 9.0 SDK (current version 9.0c) with the Dev-Cpp environment (MinGW compiler).
Since I noticed that there is still a wrong link here I would like to update.
Here is our new location:
http://www.g-productions.net
There is the home of the DirectX90.DevPak. Why to use our devpak instead of the one provided with the udpate function of Dev-Cpp?
Because we have (hopefully) the currently most complete DevPak for use of all DirectX components with MinGW.
Thought it might help some of you.

Greets ZoE

yup

Posted: Thu Oct 28, 2004 10:46 am
by error
mine says, that spheremap is undeclared...

Posted: Thu Nov 04, 2004 4:35 am
by Chokito
Mine too. The error i got is:

43 C:\Dev-Cpp\irrlicht7custom\Irrlicht\CVideoDirectX8.cpp `SphereMapMatrixD3D8' undeclared (first use this function)

I'm trying to compile the .7 version of Irrlicht with the DirectX90b.DevPak package suggested at the earlier post...

Does anyone knows what's going on?

Posted: Thu Nov 04, 2004 4:56 am
by Chokito
Ok, I'm sure a newbie to Irrlicht...

The problem with the dx function were solved (_IRR_COMPILE_WITH_DIRECTX_8_ were not being set...). But even fixing this, I still get errors while trying to build the dll:

[Linker error] undefined reference to `jpeg_std_error'
[Linker error] undefined reference to `jpeg_CreateDecompress'
[Linker error] undefined reference to `jpeg_resync_to_restart'
[Linker error] undefined reference to `jpeg_read_header'
[Linker error] undefined reference to `jpeg_start_decompress'
[Linker error] undefined reference to `jpeg_read_scanlines'
[Linker error] undefined reference to `jpeg_finish_decompress'
[Linker error] undefined reference to `jpeg_destroy_decompress'
[Linker error] undefined reference to `D3DXAssembleShader@28'
[Linker error] undefined reference to `D3DXAssembleShader@28'
C:\Dev-Cpp\irrlicht7custom\Irrlicht\Makefile.win [Build Error] [Irrlicht.dll] Error 1


I double checked the path to jpeg library files and everything seems to be OK. How can I solve this?

Posted: Tue Dec 07, 2004 7:49 am
by Bsdlite
Ok, I'm sure a newbie to Irrlicht...

The problem with the dx function were solved ( _IRR_COMPILE_WITH_DIRECTX_8_ were not being set...). But even fixing this, I still get errors while trying to build the dll:

[Linker error] undefined reference to `jpeg_std_error'
[Linker error] undefined reference to `jpeg_CreateDecompress'
[Linker error] undefined reference to `jpeg_resync_to_restart'
[Linker error] undefined reference to `jpeg_read_header'
[Linker error] undefined reference to `jpeg_start_decompress'
[Linker error] undefined reference to `jpeg_read_scanlines'
[Linker error] undefined reference to `jpeg_finish_decompress'
[Linker error] undefined reference to `jpeg_destroy_decompress'
[Linker error] undefined reference to `D3DXAssembleShader@28'
[Linker error] undefined reference to `D3DXAssembleShader@28'
C:\Dev-Cpp\irrlicht7custom\Irrlicht\Makefile.win [Build Error] [Irrlicht.dll] Error 1

I double checked the path to jpeg library files and everything seems to be OK. How can I solve this?
This is the same error that I get whenever I try to recompile the dll; just 100% linker errors to a library that I though (:)) I was pointing to.

Posted: Mon Dec 13, 2004 1:35 am
by Guest
Chokito wrote:Ok, I'm sure a newbie to Irrlicht...

I double checked the path to jpeg library files and everything seems to be OK. How can I solve this?
if your using the ones in the source folder, try using the ones in the main folder instead.

Posted: Sun Jan 02, 2005 2:02 pm
by Guest
I'm having a problem with my build.

It seems theres a file missing.

"glxext.h" is not found is the message I get.

And then I can't compile as a few functions are undeclared... which I assume are in this header file.

If anyone could send me it, I'd be grateful.

Posted: Sun Jan 02, 2005 2:04 pm
by Nikata
Sorry that was me I forgot to log in....


:oops:

And I just looked in my progect and glext.h was there. Even though Dev gave me an error message.

When I compile I get a red line in CVideoDirectX8.cpp, at the line:
" SphereMapMatrixD3D8._11 = 0.5f; SphereMapMatrixD3D8._12 = 0.0f;"
The compile log is :
Compiler: Default compiler
Building Makefile: "D:\Downloads\IRRLICHT_0_7\irrlicht-0.7\source\source\Irrlicht\Makefile.win"
Executing make...
make.exe -f "D:\Downloads\IRRLICHT_0_7\irrlicht-0.7\source\source\Irrlicht\Makefile.win" all
g++.exe -c CVideoDirectX8.cpp -o CVideoDirectX8.o -I"D:/Dev-Cpp/include/c++/3.3.1" -I"D:/Dev-Cpp/include/c++/3.3.1/mingw32" -I"D:/Dev-Cpp/include/c++/3.3.1/backward" -I"D:/Dev-Cpp/lib/gcc-lib/mingw32/3.3.1/include" -I"D:/Dev-Cpp/include" -I"include" -DIRRLICHT_EXPORTS=1 -D_IRR_COMPILE_WITH_DIRECTX_8_=1 -fexpensive-optimizations -O3

CVideoDirectX8.cpp: In constructor `
irr::video::CVideoDirectX8::CVideoDirectX8(const
irr::core::dimension2d<s32>&, HWND__*, bool, bool, irr::io::IFileSystem*,
bool, bool)':
CVideoDirectX8.cpp:43: error: `SphereMapMatrixD3D8' undeclared (first use this
function)
CVideoDirectX8.cpp:43: error: (Each undeclared identifier is reported only once
for each function it appears in.)
CVideoDirectX8.cpp:53: error: `UnitMatrixD3D8' undeclared (first use this

function)

CVideoDirectX8.cpp: In member function `void
irr::video::CVideoDirectX8::createMaterialRenderers()':
CVideoDirectX8.cpp:88: error: syntax error before `(' token
CVideoDirectX8.cpp:89: error: syntax error before `(' token
CVideoDirectX8.cpp:92: error: `CD3D8MaterialRenderer_LIGHTMAP' undeclared
(first use this function)
CVideoDirectX8.cpp:92: error: `lmr' undeclared (first use this function)
CVideoDirectX8.cpp:92: error: syntax error before `(' token
CVideoDirectX8.cpp:103: error: syntax error before `(' token
CVideoDirectX8.cpp:104: error: syntax error before `(' token
CVideoDirectX8.cpp:105: error: syntax error before `(' token

CVideoDirectX8.cpp:106: error: syntax error before `(' token
CVideoDirectX8.cpp:107: error: syntax error before `(' token
CVideoDirectX8.cpp:108: error: syntax error before `(' token

make.exe: *** [CVideoDirectX8.o] Error 1

Execution terminated
Any Ideas?

~Nikata

Posted: Mon Jan 10, 2005 2:50 pm
by AmigaIrr
Can you just upload the .dll please... ?

Posted: Mon Jan 10, 2005 3:23 pm
by Flatline
Do you want someone to write your game for you as well? If you can't compile the library you're probably going to struggle with an actual game.