fast planet rendering
I've corrected a lot of bug in my planetary algo. A lot of work to do: calculate the atmos color in function of the hour of the day for example, in function of the camera position, etc ... and allways running on a low machine at descent frame rate. All the screenshot is taken from a hp nx7400 (not a game PC )
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screenshot
different view in approaching planet
high orbit
middle orbit
low orbit
high altitude
middle altitude
low altitude
high orbit
middle orbit
low orbit
high altitude
middle altitude
low altitude
looks really cool, nice work
ah.. memories, sweet memories.. whenever I look up at a night sky it reminds me of the years I wasted playing Elite, Frontier and First Encounters. Still no word on Elite 4, I suppose I don't mind waiting *another* 10 years if it will be as good as the others.Eternl Knight wrote:Not to sound condescending, but I'm pretty sure the "Elite" in the project refers to the classic space-sim game called "Elite". Look it up on Wikipedia and you'll see that "IrrlichtElite" seems quite appropriate.
--EK
atmosphere effect
Now the density of the atmos is taken in count. It means that when you land on a planete with a lower density atmosphere you can see the moon or the other planet (screenshot to follow)
Atmosphere effect
Now the atmosphere color depend on the date of the day (darker on evening and clear on day). all this realize with a shader => the upper side of the atmos has a little artefact, i'll try to correct it today. My children are happy for me (i think they prefered to play )
Density atmosphere
This a screenshot showing the vision of a planet thru the atmosphere
texture generation
High everybody, tonight i've written a shader which generate the planet texture. Now the pattern generated is almost random so when flying at low altitude, it's very pleasant. some screenshot to follow tomorrow...
good night
good night