A simple Cloth sceneNode for Irrlicht!
How can I get a work-able version of this scene node?
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Project Forum URL: http://forum.gamedev.vn/index.php?showforum=74
Project Google Group: http://groups.google.com/group/fosproject
Engine Project: http://code.google.com/p/fosengine/
I'd recommend looking into something like PhysX and using Cloth Physics instead of this scene-node, because simulating cloth like I did here (manually in software, per vertex, per mesh-buffer) is really slow and bulky (using lots of them is worse than adding more skin-weighted characters).
Maybe OK for a demo or something, but definitly not practical for "real" applications (no collision-detection either if I remember correctly).
But now that Irr-1.5 is out, it might be worth a conversion.
although I still doubt the "efficiency" of using this scene-node over dedicated Physics-API Cloth-Physics solutions
You could check out irrPhysX which supports Cloth objects too
If there's anymore interest then I'll look into it, otherwise don't expect to see anymore updates![Wink ;)](./images/smilies/icon_wink.gif)
Maybe OK for a demo or something, but definitly not practical for "real" applications (no collision-detection either if I remember correctly).
But now that Irr-1.5 is out, it might be worth a conversion.
although I still doubt the "efficiency" of using this scene-node over dedicated Physics-API Cloth-Physics solutions
You could check out irrPhysX which supports Cloth objects too
If there's anymore interest then I'll look into it, otherwise don't expect to see anymore updates
![Wink ;)](./images/smilies/icon_wink.gif)
download
a 1.5 demo would be cool
wheeeeeee
![Smile :)](./images/smilies/icon_smile.gif)
hey
is there any news on this scene node even the old source would due. really want this one.
maybe you can ask Halifax for the old code
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I think this still holds true, don't reckon he'll be working on it anymore so you'd have to get the old source code off someone else and upgrade it to your current version of Irrlicht you're using.JP wrote:I don't think FMX was ready/happy to release the source for this and i find it unlikely that he will do as he's quite busy with other projects at the moment!
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