A simple Cloth sceneNode for Irrlicht!

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doqkhanh
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Post by doqkhanh »

How can I get a work-able version of this scene node?
JP
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Post by JP »

I don't think FMX was ready/happy to release the source for this and i find it unlikely that he will do as he's quite busy with other projects at the moment!
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Halifax
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Post by Halifax »

Oh the link was taken out, hmm. I have the old version with the code, no executable or demo, but if he approved, I could upload it.
TheQuestion = 2B || !2B
gd_anon
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Post by gd_anon »

Soo...does anyone have the source for this? :(
fmx

Post by fmx »

I'd recommend looking into something like PhysX and using Cloth Physics instead of this scene-node, because simulating cloth like I did here (manually in software, per vertex, per mesh-buffer) is really slow and bulky (using lots of them is worse than adding more skin-weighted characters).

Maybe OK for a demo or something, but definitly not practical for "real" applications (no collision-detection either if I remember correctly).

But now that Irr-1.5 is out, it might be worth a conversion.
although I still doubt the "efficiency" of using this scene-node over dedicated Physics-API Cloth-Physics solutions

You could check out irrPhysX which supports Cloth objects too

If there's anymore interest then I'll look into it, otherwise don't expect to see anymore updates ;)
gd_anon
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Post by gd_anon »

I dont know about Physx,how about ODE?
netpipe
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download

Post by netpipe »

a 1.5 demo would be cool :) wheeeeeee
netpipe
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hey

Post by netpipe »

is there any news on this scene node even the old source would due. really want this one.
netpipe
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Post by netpipe »

<Bump>
Virion
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Post by Virion »

maybe you can ask Halifax for the old code
shadowslair
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Post by shadowslair »

I`d love checking this out too. :D
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
JP
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Post by JP »

JP wrote:I don't think FMX was ready/happy to release the source for this and i find it unlikely that he will do as he's quite busy with other projects at the moment!
I think this still holds true, don't reckon he'll be working on it anymore so you'd have to get the old source code off someone else and upgrade it to your current version of Irrlicht you're using.
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shadowslair
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Post by shadowslair »

Well, I hope some kind person will dig it from his archive and reupload it somewhere. It`s released much before I became a member here... :P
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
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