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Posted: Thu May 29, 2008 3:45 am
by doqkhanh
How can I get a work-able version of this scene node?
Posted: Thu May 29, 2008 8:17 am
by JP
I don't think FMX was ready/happy to release the source for this and i find it unlikely that he will do as he's quite busy with other projects at the moment!
Posted: Thu May 29, 2008 12:07 pm
by Halifax
Oh the link was taken out, hmm. I have the old version with the code, no executable or demo, but if he approved, I could upload it.
Posted: Mon Dec 22, 2008 8:12 am
by gd_anon
Soo...does anyone have the source for this?

Posted: Mon Dec 22, 2008 11:26 am
by fmx
I'd recommend looking into something like PhysX and using Cloth Physics instead of this scene-node, because simulating cloth like I did here (manually in software, per vertex, per mesh-buffer) is really slow and bulky (using lots of them is worse than adding more skin-weighted characters).
Maybe OK for a demo or something, but definitly not practical for "real" applications (no collision-detection either if I remember correctly).
But now that Irr-1.5 is out, it might be worth a conversion.
although I still doubt the "efficiency" of using this scene-node over dedicated Physics-API Cloth-Physics solutions
You could check out irrPhysX which supports Cloth objects too
If there's anymore interest then I'll look into it, otherwise don't expect to see anymore updates

Posted: Mon Dec 22, 2008 2:27 pm
by gd_anon
I dont know about Physx,how about ODE?
download
Posted: Sat Dec 27, 2008 7:08 pm
by netpipe
a 1.5 demo would be cool

wheeeeeee
hey
Posted: Wed Apr 21, 2010 10:16 am
by netpipe
is there any news on this scene node even the old source would due. really want this one.
Posted: Sun Apr 25, 2010 12:55 am
by netpipe
<Bump>
Posted: Sun Apr 25, 2010 2:24 am
by Virion
maybe you can ask Halifax for the old code
Posted: Sun Apr 25, 2010 9:14 am
by shadowslair
I`d love checking this out too.

Posted: Mon Apr 26, 2010 7:48 am
by JP
JP wrote:I don't think FMX was ready/happy to release the source for this and i find it unlikely that he will do as he's quite busy with other projects at the moment!
I think this still holds true, don't reckon he'll be working on it anymore so you'd have to get the old source code off someone else and upgrade it to your current version of Irrlicht you're using.
Posted: Mon Apr 26, 2010 10:42 am
by shadowslair
Well, I hope some kind person will dig it from his archive and reupload it somewhere. It`s released much before I became a member here...
