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Re: bullet irrlicht demo

Posted: Tue Sep 04, 2012 1:47 pm
by Nash94
Even to this day this seems to be the best tutorial, using Irrlicht with Bullet, I don't think there are any other to be honest.

Re: bullet irrlicht demo

Posted: Wed Sep 05, 2012 4:25 am
by serengeor
Nash94 wrote:Even to this day this seems to be the best tutorial, using Irrlicht with Bullet, I don't think there are any other to be honest.
Using bullet with irrlicht is actually pretty much the same as using it alone, or with any other graphics library. There was some post from me that included a sample also on how to get bullet working with irrlicht.

Re: bullet irrlicht demo

Posted: Tue Feb 19, 2013 12:40 am
by Firewolf
Thanks for the demo. Helps a lot.
But... I of course need to use collision detection on meshes... And unfortunately those links at the beginning of this thread no longer work. Or, not all of them, anyway. Looks like files have changed. Might giving some updated links for converting meshes?

Re: bullet irrlicht demo

Posted: Tue Feb 19, 2013 1:02 am
by Jacky_J
The closest thing to that old link:
https://github.com/jazztickets/irrlamb/ ... lision.cpp

A static collision mesh is just like creating a cube or sphere rigid body, except the shape is btTriangleIndexVertexArray and the mass is zero.

More up to date example:
https://github.com/jazztickets/ogrelamb ... lision.cpp

and object creation code:
https://github.com/jazztickets/ogrelamb ... object.cpp

And the tool used to create the .col file (which is really just a binary .obj file)
https://github.com/jazztickets/ogrelamb ... h/main.cpp