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Posted: Wed May 13, 2009 9:55 pm
by Lonesome Ducky
Yeah, I'm planning on remaking this whole program with opengl or directx as options and cross platform. Right now I'm working on a new project, but I'll come back to this one soon. Glad you liked it :)

Posted: Thu May 14, 2009 12:24 am
by DeM0nFiRe
You know what I would like to see? An option to set the number of frames and the number of directions it takes the shots from. Maybe even a frame delay for animated meshes?

Posted: Thu May 14, 2009 2:35 am
by Lonesome Ducky
You don't really need a frame delay. Frame step is the amount of frames it skips to the next rendered frame, so why do you need a frame delay? You can also pick the directions in the menu, either click the check boxes, or enter a custom degree.

ya

Posted: Thu May 14, 2009 3:57 am
by netpipe
batching models would be a welcomed option.

Posted: Thu May 14, 2009 12:48 pm
by Lonesome Ducky
That's definitely something for me to think about adding, thanks for the suggestion :)

Posted: Tue Jun 30, 2009 5:57 am
by Josh1billion
Sweet app, thanks for writing it. :) I might use it in the future...

Posted: Tue Aug 25, 2009 2:50 am
by Lonesome Ducky
Hate to bring this topic back from the dead, but I have an update. I'm going to be scrapping this code and rewriting it from the ground up. When I looked back at my code when I decided to try and update this, it was so poorly written that I'm surprised the program even worked :lol: So, a rewrite is in order. I'll be adding everyone's requests to the new version. I'll probably have new screenshots within a week or so. Hopefully there's still interest in this.

Posted: Tue Aug 25, 2009 4:32 am
by Virion
this is interesting. looking forward to this.

Posted: Mon Sep 27, 2010 5:10 am
by Midnight
Lonesome Ducky wrote:I'm not sure if I'm going to continue to develop this but if anyone is still interested in it, I guess I could try.
You could always release the source and let the community carry on your legacy. 8)

Posted: Thu Dec 16, 2010 11:18 am
by yaten
Midnight wrote:
Lonesome Ducky wrote:I'm not sure if I'm going to continue to develop this but if anyone is still interested in it, I guess I could try.
You could always release the source and let the community carry on your legacy. 8)
Your project is great, I hope get motivated again. ^_^

Posted: Sat Dec 18, 2010 9:02 pm
by XXChester
HI, I just tried out this program because I am working on a 2d game and I think its easier to find models than sprites and I have a few questions. 1) Is there a way to change the position of the model or camera? When I load the dwarf with a camera elevation of 0 (looking straight on) the dwarf is at the top of the screen. I tried to crop it but it didn't reposition it. 2) Is there a way to load a texture after the initial load? With models such as the faerie they do not have a default texture, but instead have several so when you load it into this program it doesn't load a texture.


***EDIT** Just re-read the thread and noticed I missed the instructions in the first post so question 1 is answered. Although slow, I am able to reposition the model.


Thanks in advance.

Posted: Sat Dec 18, 2010 9:56 pm
by Lonesome Ducky
The "Open Model or Texture" button applies any texture you pick to the currently loaded model.

Posted: Mon Dec 20, 2010 1:23 pm
by XXChester
Thanks I will have to give that a try tonight,

Posted: Tue Dec 21, 2010 1:05 pm
by XXChester
That worked great thanks. I suppose my only question is, are you still planning on rewriting this or releasing your original source? I love the tool and the idea of the tool but I find it difficult to use with its current defects.

Thanks.

Posted: Wed Dec 22, 2010 12:11 am
by Lonesome Ducky
Sadly, I won't be working on it in the near future. I'd be more than willing to release the source code if it weren't for the fact that it's an utter mess. :lol: