Now thats a phrase!!!! We should have an animated gesture for thatrogerborg wrote:Hah! I predict that the very first post to this game's forums once it goes retail will be:
ZOMG UCAN SPAM A UNBLOKUBLE CHEEESE COMBO ON [WINDO$E|LUNIX|WHACKO$] ONLY U SUCK U LAMARZZ GTFO!!!!!!!!!!!!!!
Krabbit System Wars Alpha
We're just putting the finishing touches on the demo now. I've still got a couple camera options to finish up and the Tutorial.
Krabbo is just finishing up Teella's new weapon! Which is looking mightly nice.
I figured I'd take a moment to post the minimum specs and recommended.
Minimum Specs:
800Mhz CPU
1G of RAM
64M Video Card
At 1024x768 32bit mode, and 128meg textures we get about 50 - 60FPS
@ 256 meg textures we get about 24 - 30 FPS
Recommended:
1Ghz CPU
1G RAM
128M Video Card
We've tested this on a wide range of machines, ranging from my old Power PC 800Mhz 64 meg card to Quad Core 256Meg Cards.
Krabbo is just finishing up Teella's new weapon! Which is looking mightly nice.
I figured I'd take a moment to post the minimum specs and recommended.
Minimum Specs:
800Mhz CPU
1G of RAM
64M Video Card
At 1024x768 32bit mode, and 128meg textures we get about 50 - 60FPS
@ 256 meg textures we get about 24 - 30 FPS
Recommended:
1Ghz CPU
1G RAM
128M Video Card
We've tested this on a wide range of machines, ranging from my old Power PC 800Mhz 64 meg card to Quad Core 256Meg Cards.
Looks fantastic, but the object now is to get some more bling going to impress the big consoles. Textures and Models need to be overhauled. I did not read the whole thread but if you plan to use irrlicht as the renderer gl getting that to run on the ps3 and others
You can use my Wii Irrlicht port if you like (Still in Pre-Alpha) so I will tell you when It is ready to be used if interested.
http://sf.net/projects/wiirrlicht/
It is free but if you get this to work out some money is always great
You can use my Wii Irrlicht port if you like (Still in Pre-Alpha) so I will tell you when It is ready to be used if interested.
http://sf.net/projects/wiirrlicht/
It is free but if you get this to work out some money is always great
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Lock-in. Once you've ground for a while, there's a sense that you're walking away from an investment if you quit.varmint wrote:Level'n is a side effect of our games not the main focus, never has never will This "grind" started back in 1994 for technical reasons as we were all on dial up modems at the time. The game industry seems to think this is a standard and has dug in hard on this.. For what reason? I don't know.
That said, it only makes sense for games with a subscription (or for Progress Quest).
Do you have a revenue model in mind for Krabbits?
Please upload candidate patches to the tracker.
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Yes. Affordable and probably in-line with Xbox & PSN, and not necessarily subscription based (like Guildwars is expansion, not subscription based). We may entertain the in-game item sales model. Just a thought.rogerborg wrote:
Lock-in. Once you've ground for a while, there's a sense that you're walking away from an investment if you quit.
That said, it only makes sense for games with a subscription (or for Progress Quest).
Do you have a revenue model in mind for Krabbits?
Main menu almost complete.. flow video
http://www.gamespot.com/users/lordvarmi ... P55b0Nvz7d
New screen shots at
http://shadow.krabbit.com/varmint/ksw_teaser/
We decided to take a little longer to finish polishing stuff before release. We're coming up soon. We're looking to enter the PopVox awards, which means launching before Apirl 30th so sometime before then. We're starting initial testing soon. Any one interested in testing feel free to send me an email
info at krabbit.com Subject: Alpha test
thx
V
http://www.gamespot.com/users/lordvarmi ... P55b0Nvz7d
New screen shots at
http://shadow.krabbit.com/varmint/ksw_teaser/
We decided to take a little longer to finish polishing stuff before release. We're coming up soon. We're looking to enter the PopVox awards, which means launching before Apirl 30th so sometime before then. We're starting initial testing soon. Any one interested in testing feel free to send me an email
info at krabbit.com Subject: Alpha test
thx
V
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Needs "science ninja squad" in there somewhere, surely?
I think 'free' is pretty much the most you can expect to charge now, unless you have a marketing budget big enough to buy some fawning reviews.
Do you see the premium content as being more visual pimping, or actual functional enhancements?
I think 'free' is pretty much the most you can expect to charge now, unless you have a marketing budget big enough to buy some fawning reviews.
Do you see the premium content as being more visual pimping, or actual functional enhancements?
Please upload candidate patches to the tracker.
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
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FuzzYspo0N wrote:varmint knows my views. but i like
ultra super krazy krabbits online force fight play extreme battle maximum unleashed 2!!!!
OH YEA
Haha!
Hmmm... Ninja Krabbits... Battle Ninja Krabbits Online... Extreme Ninja Battle Krabbits Online...rogerborg wrote:Needs "science ninja squad" in there somewhere, surely?
I think 'free' is pretty much the most you can expect to charge now, unless you have a marketing budget big enough to buy some fawning reviews.
Do you see the premium content as being more visual pimping, or actual functional enhancements?
Absolutely functional. And pretty.
Couple thoughts... Since we're building KrabbitWorld one piece at a time, which is alot of work for the two of us Each title we release is a piece of KrabbitWorld, so we could always use KrabbitWorld in the title.
In the history of KrabbitWorld there is the KaRa, the map of existence. Existence consists of 7 realms. To know more listen to the intro mp3 on http://shadow.krabbit.com/varmint/ .. So based on those two things came up with
KrabbitWorld: Realm Warriors
KrabbitWorld: Battle Angels
This first game is about, the first two characters. Kria and Teella. As well you must learn to bond with your symbiotic weapon.
http://shadow.krabbit.com/varmint/prysyllia_render.jpg
http://shadow.krabbit.com/varmint/kruci_render.png
As we release new characters.. new adventures and story content will be added. As you play the game, you can play from different characters perspectives.
Ideas, suggestions welcome
Thx
In the history of KrabbitWorld there is the KaRa, the map of existence. Existence consists of 7 realms. To know more listen to the intro mp3 on http://shadow.krabbit.com/varmint/ .. So based on those two things came up with
KrabbitWorld: Realm Warriors
KrabbitWorld: Battle Angels
This first game is about, the first two characters. Kria and Teella. As well you must learn to bond with your symbiotic weapon.
http://shadow.krabbit.com/varmint/prysyllia_render.jpg
http://shadow.krabbit.com/varmint/kruci_render.png
As we release new characters.. new adventures and story content will be added. As you play the game, you can play from different characters perspectives.
Ideas, suggestions welcome
Thx
Just listened to the intro, you should also include ka tet Crossing of two paths. The crossing of fate or destiny of two life forms, the act of sharing one destiny. I stole that from Dark Tower novels somewhere in your glossary.
Looks really great so far.
Looks really great so far.
Programming Blog: http://www.uberwolf.com
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That'll be a big challenge to balance. You'll need to make the enhancements compelling enough that they'll be purchased, but not so effective that being constantly owned will disenchant freeloaders before they become paying players.krabbo wrote:Absolutely functional. And pretty.Rogerborg wrote:Do you see the premium content as being more visual pimping, or actual functional enhancements?
Have you considered zoning the game world to provide a noob area where players can fight each other without being ganked by elites?
Of course, then you've got the problem of keeping the elite areas populated so that paying players actually get to the enjoy the benefits of their purchases.
That's why I was (edging towards) suggesting that premium content could just be different to free content, not necessarily markedly superior in a functional sense.
Please upload candidate patches to the tracker.
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I like KrabbitWorld: Battle Angels Onlinevarmint wrote:Couple thoughts... Since we're building KrabbitWorld one piece at a time, which is alot of work for the two of us Each title we release is a piece of KrabbitWorld, so we could always use KrabbitWorld in the title.
In the history of KrabbitWorld there is the KaRa, the map of existence. Existence consists of 7 realms. To know more listen to the intro mp3 on http://shadow.krabbit.com/varmint/ .. So based on those two things came up with
KrabbitWorld: Realm Warriors
KrabbitWorld: Battle Angels
This first game is about, the first two characters. Kria and Teella. As well you must learn to bond with your symbiotic weapon.
http://shadow.krabbit.com/varmint/prysyllia_render.jpg
http://shadow.krabbit.com/varmint/kruci_render.png
As we release new characters.. new adventures and story content will be added. As you play the game, you can play from different characters perspectives.
Ideas, suggestions welcome
Thx
The project is a challenge, given it's scope and limited resources.rogerborg wrote:That'll be a big challenge to balance. You'll need to make the enhancements compelling enough that they'll be purchased, but not so effective that being constantly owned will disenchant freeloaders before they become paying players.krabbo wrote:Absolutely functional. And pretty.Rogerborg wrote:Do you see the premium content as being more visual pimping, or actual functional enhancements?
Have you considered zoning the game world to provide a noob area where players can fight each other without being ganked by elites?
Of course, then you've got the problem of keeping the elite areas populated so that paying players actually get to the enjoy the benefits of their purchases.
That's why I was (edging towards) suggesting that premium content could just be different to free content, not necessarily markedly superior in a functional sense.
This game is not typical mmo style, which I assume you are referring to. There is no grind, the gameplay is relative. Players of any level can have rewarding play with players of any other level. The idea is that if you don't want to spend the time playing, waiting for drops etc, you can purchase items/spells, katas, buffs, characters, levels etc. at a very minimal cost.
The gameplay is designed to make it fun for everyone, not just super high levels or the affluent.