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Posted: Fri Apr 25, 2008 1:49 pm
by shadowslair
Any sympathy will be welcome too... :?

Posted: Fri Apr 25, 2008 4:21 pm
by hybrid
Oh, you have my sympathy :wink: But probably only Luke can tell for sure why it's not working...

Posted: Fri Apr 25, 2008 4:36 pm
by shadowslair
Oh, you have my sympathy Wink But probably only Luke can tell for sure why it's not working...
Ha-ha! Thank you. :lol:


I may have done sth very stupid, but I cannot undrstand what exactly. Is the given information sufficient? Shall I explain everything in detail ?
I don`t even need to rotate the R_Hand bone node, since it`s a child of the R_UpperArm node, and when I rotate it , it has its "child" behaviour, so the line before the last one isn`t really needed.

Here`s another picture, because I made the last one in a hurry, and it may be unclear:
:?
Image

Posted: Sat Apr 26, 2008 8:16 am
by shadowslair
Most probably this isn`t working, because I`m using EJUOR_CONTROL, to be able to control the joints, but I need EJUOR_READ to get their transformations too. But calling both the functions results in only-the-last-called one to be active.

I can use some alternatives as seperate hand model and on, but a segmented mesh is my last alternative.

I`m afraid I may have met a dead-end. :(

Posted: Mon Apr 28, 2008 1:46 am
by Luke
I'm happy to have a look at what's wrong.

could you post the code and mesh file maybe.

Posted: Mon Apr 28, 2008 8:19 am
by shadowslair
Oh, sorry. The code is in the last post on page 2 of this topic. Some days have passed and it is left there... :roll:

Here`s the model of the character and even the bat model:
http://filebeam.com/1ddc8f15d5a1c62cca16580326536a38

It is a pure biped model exported from 3dmax9 via PandaX. There may be something wrong with the export too. I`m using it for test purposes.

Thanks for your help, Luke!