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Posted: Fri Apr 25, 2008 1:49 pm
by shadowslair
Any sympathy will be welcome too...
Posted: Fri Apr 25, 2008 4:21 pm
by hybrid
Oh, you have my sympathy
But probably only Luke can tell for sure why it's not working...
Posted: Fri Apr 25, 2008 4:36 pm
by shadowslair
Oh, you have my sympathy Wink But probably only Luke can tell for sure why it's not working...
Ha-ha! Thank you.
I may have done sth very stupid, but I cannot undrstand what exactly. Is the given information sufficient? Shall I explain everything in detail ?
I don`t even need to rotate the R_Hand bone node, since it`s a child of the R_UpperArm node, and when I rotate it , it has its "child" behaviour, so the line before the last one isn`t really needed.
Here`s another picture, because I made the last one in a hurry, and it may be unclear:
Posted: Sat Apr 26, 2008 8:16 am
by shadowslair
Most probably this isn`t working, because I`m using
EJUOR_CONTROL, to be able to control the joints, but I need
EJUOR_READ to get their transformations too. But calling both the functions results in only-the-last-called one to be active.
I can use some alternatives as seperate hand model and on, but a segmented mesh is my last alternative.
I`m afraid I may have met a dead-end.
Posted: Mon Apr 28, 2008 1:46 am
by Luke
I'm happy to have a look at what's wrong.
could you post the code and mesh file maybe.
Posted: Mon Apr 28, 2008 8:19 am
by shadowslair
Oh, sorry. The code is in the last post on page 2 of this topic. Some days have passed and it is left there...
Here`s the model of the character and even the bat model:
http://filebeam.com/1ddc8f15d5a1c62cca16580326536a38
It is a pure biped model exported from 3dmax9 via PandaX. There may be something wrong with the export too. I`m using it for test purposes.
Thanks for your help, Luke!