Posted: Sat Jun 26, 2004 8:41 pm
Strange point of view for the camera though (I mean for this kind of game)
Yes the camera was just left there. I wanted to see how suspension works from the side. It is easy to add cameras, but my game concept is not so pregressed that I'd like to add cameras. I centered it behind car now
steering was ok (a bit more of faster response would make it cooler),
It is a little soft. It is just the pacejka parameters, but I don't have Mathcad installed no so it is hard to guess the parameters.
Graphics look good. As they already told you, now it's the time to enhance the arts part of the game, improve the landscaping, etc.
It is hard to make art when you are not artist I would rather make a great game that will bring good races (mutliplayer) even if graphics is not so candy. Of course it is nice to hear if people say "ooh ooh, that looks awesome" but I like more racing, just like in Grand Prix Legends Any way, I will add some trackside graphics, trees, fences, forest, pits, and like that.. everything in time
http://users.utu.fi/stkibr/RacingGame/
- True type font loading is on source/Graphics/TTFont.cpp.
- If you are interested in how to use ODE, files source/Game/GameWorld.cpp and source/Game/RaceCar.cpp. The RaceCar is really mixed. Note that I don't use ODE collision detection yet at all.
- VBO/VA mesh is in source/Graphics/Mesh.cpp + .../Graphics.hpp
- source/Image has Image class that loads jpeg, png and tga files. The tga loader is from glfw.
I put this under zlib licence.. I don't want to prevent anyone learning from this, so use it if you find it helpful. I just want some protection so zlib licence looked good.
Hope it gets works under Linux too. It should because I use C++ BuilderX with gcc toolset. However I cannot test it because XP removed LILO and I cant boot to Linux
Have fun
Yes the camera was just left there. I wanted to see how suspension works from the side. It is easy to add cameras, but my game concept is not so pregressed that I'd like to add cameras. I centered it behind car now
steering was ok (a bit more of faster response would make it cooler),
It is a little soft. It is just the pacejka parameters, but I don't have Mathcad installed no so it is hard to guess the parameters.
Graphics look good. As they already told you, now it's the time to enhance the arts part of the game, improve the landscaping, etc.
It is hard to make art when you are not artist I would rather make a great game that will bring good races (mutliplayer) even if graphics is not so candy. Of course it is nice to hear if people say "ooh ooh, that looks awesome" but I like more racing, just like in Grand Prix Legends Any way, I will add some trackside graphics, trees, fences, forest, pits, and like that.. everything in time
http://users.utu.fi/stkibr/RacingGame/
- True type font loading is on source/Graphics/TTFont.cpp.
- If you are interested in how to use ODE, files source/Game/GameWorld.cpp and source/Game/RaceCar.cpp. The RaceCar is really mixed. Note that I don't use ODE collision detection yet at all.
- VBO/VA mesh is in source/Graphics/Mesh.cpp + .../Graphics.hpp
- source/Image has Image class that loads jpeg, png and tga files. The tga loader is from glfw.
I put this under zlib licence.. I don't want to prevent anyone learning from this, so use it if you find it helpful. I just want some protection so zlib licence looked good.
Hope it gets works under Linux too. It should because I use C++ BuilderX with gcc toolset. However I cannot test it because XP removed LILO and I cant boot to Linux
Have fun