Great, I'm glad people actually like the idea of the tech demo.
Now I have a generic question you can help answer for me, should I:
A) Release in about 2 or so weeks, or less BUT require people to have Quake 3 installed (or maybe just the demo, ie. you d/l the demo and my game will then use its assets instead)
B) Release later, with original art + stuff from PolyCount. No Q3 required but you'll have to put up with my dodgy 'programmer art'
A couple of notes about the tech demo:
* Graphics will be dodgy

* AI will be kinda bad for the overall 'strategic' AI, but the unit AI is another different story... Expect to see some VERY cool stuff

* Only the bare minimum of units. Don't expect an entire game!

* Won't be based on DR. The team will be a sought of Marine team
* I may or may not release the source (People who I trust will get it no questions asked though)

* Windows only, unless I do release the source
* Newton physics for grenades, vehicles etc. No ragdolls (yet)
* Audiere Audio Library (Why? 'Cause it's easy to use)
* Probably only 1 map...
* No MP but there'll be basic SP AI
* Crazy GUI. If you have played DR before, you'll have no problems. Otherwise have fun

* Some stuff will blow you away. I have ideas that have NEVER been tried in an RTS let alone a game...

* If you choose Robomaniac, warui or certain other names as your player name, the game will restart your PC and format your hard disk for you!

(Just kidding! Although I could make the AI godlike

)
This is more of a generic RTS base rather than Dark Reign 3... Just to show I can do it
Assi:
You got my bit about Carmack SPOT on. He started with practically nothing but look at where he is now

Thanks m8
Incase I feel like another distraction, do you need any mappers/low poly modelers for SotP? I can model in either MS3D or Max, I have DeepPaint and I can map in Gtk or maybe even MS3D (Although I would be better in Gtk...) I also have a crapload of textures available + some models from an old project

If you want any of it or some examples of what I can do just email me here:
captain_killau@yahoo.com.au. You may even be able to catch me on MSN occasionaly...
captain_killau@hotmail.com
Oh yeah, if you see anything I make that could be used in SotP, I'm willing to implement it in. (That goes for art and code) I just like your whole project and I'll do what I can to help. (Time permitting

Freakin days are too short...)
Again, good luck and I really can't wait to see what SotP turns out like
/me goes off to code...
[edit]
u fully c0pyed thAt sH0tgun m0delz Robomanic!11!!!!!1! u fully r1pped it outz of quak3 didn't uz?//???//? i g0 telz Mr cArMak, he comz aNd 0wnz0r u!!111!11!
I thought you were using Irrlicht... Looks cool, the water FX especially.