do not loading .iir files

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rogerborg
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Post by rogerborg »

I'll spell it out: you (yes, you) need to understand the very basic concepts of working directory, and relative file paths.

Once you understand them, then the problem will be obvious, as will the solution. If randomly moving directories and files around helps you to understand the issue, then that's fine, but your goal should be comprehension, not simply fixing your current problem.
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wahagn
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Post by wahagn »

but that is what I want: the problem to solve so that I am possible further with my fps. but I get also what you mean (I think that I that what you mean later go to learn)
wahagn
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Post by wahagn »

i have try to make my game directory of the irredit folder, i have copy all files in the folder 15.LoadIrrFiles to irrEdit-1.4.2... but if i try to compile than are a problem: Could not create executable output directory:"../../bin/Win32-gcc". Please chek your sttings
jontan6
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Post by jontan6 »

i think someone needs to go to your workstation and setup the directories and project for you. maybe you have a VNC or pc anywhere installed, then let someone access your machine
wahagn
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Post by wahagn »

maby anybody can tell how to do with steps?? or a tutrial vid on youtube??
dlangdev
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Post by dlangdev »

i suggest getting a buddy/friend who is older or rather say has more computer skills. get your friend to explain the basic concepts to you. it won't take that long, though.
Image
jontan6
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Post by jontan6 »

1. Extract irrEdit-1.4.2.zip to c: drive
so you will have c:\irrEdit-1.4.2

2. copy all your models to c:\irrEdit-1.4.2
e.g.
c:\irrEdit-1.4.2\mymodel1.3ds
c:\irrEdit-1.4.2\mymodel2.3ds

3. run c:\irrEdit-1.4.2\irrEdit.exe

4. Using irredit, save your project as c:\irrEdit-1.4.2\myScene.irr

5. continue adding your models to the scene

6. save again c:\irrEdit-1.4.2\myScene.irr

7. open your game code in your c++ IDE (say visual studio)

8. load the scene like this smgr->loadScene ('myScene.irr')

9. compile and link, assuming the output is compilation.exe

10. copy compilation.exe to c:\irrEdit-1.4.2
hence you will get c:\irrEdit-1.4.2\compilation.exe

11. run c:\irrEdit-1.4.2\compilation.exe
wahagn
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Post by wahagn »

jontan6 wrote: 1. Extract irrEdit-1.4.2.zip to c: drive
so you will have c:\irrEdit-1.4.2

2. copy all your models to c:\irrEdit-1.4.2
e.g.
c:\irrEdit-1.4.2\mymodel1.3ds
c:\irrEdit-1.4.2\mymodel2.3ds

3. run c:\irrEdit-1.4.2\irrEdit.exe

4. Using irredit, save your project as c:\irrEdit-1.4.2\myScene.irr

5. continue adding your models to the scene

6. save again c:\irrEdit-1.4.2\myScene.irr

7. open your game code in your c++ IDE (say visual studio)

8. load the scene like this smgr->loadScene ('myScene.irr')

9. compile and link, assuming the output is compilation.exe

10. copy compilation.exe to c:\irrEdit-1.4.2
hence you will get c:\irrEdit-1.4.2\compilation.exe

11. run c:\irrEdit-1.4.2\compilation.exe

1. are you mean with models the mesches of irredit folder??
2. what i must do with irrlight engine folder
3. i am working with dev-C++ not with visual studio
wahagn
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Post by wahagn »

I have done it and still he can't find the textures...
jontan6
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Post by jontan6 »

place all the textures in c:\irrEdit-1.4.2
wahagn
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Post by wahagn »

:evil: :evil: :evil: :evil: :evil: :evil: :evil: :!: :!: :!: it dont work .... peaple have 3 pages write solutions but this thing will not work!!!
i dont understand why hy can open the .irr with the link but not the textures...
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Post by hybrid »

We all can, though, so ...
rogerborg
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Post by rogerborg »

Image
Please upload candidate patches to the tracker.
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jontan6
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Post by jontan6 »

i give up...
kornwaretm
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Post by kornwaretm »

how about posting your screen capture of you're project directory structure :roll:
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