particle based fire effect wrapping the flames around a mesh

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REDDemon
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Joined: Tue Aug 31, 2010 8:06 pm
Location: Genova (Italy)

Post by REDDemon »

just attach particles of fire (first you must do a standard fire particle effect) to the bones of your animated mesh or to some vertices of your mesh. Than you can add a fire-glowing shader to make the mesh look burning also where there aren't particles spotting
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