I'd like to add fbx support.

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BlindSide
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Post by BlindSide »

Yeah just stick it in a post or chuck it on mediafire.com or something.
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JoshM
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Post by JoshM »

ok cool. I'll post it within the next couple days. I need to clean it up a bit.

Josh
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Post by JoshM »

ok I have added the code to media fire at

http://www.mediafire.com/?sharekey=9a32 ... f6e8ebb871

I tried to build it object oriented, but I didn't have time to finish, so it's probably about 60% done. Let me know if you have questions. It would be great to have it work.

Josh
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Post by hybrid »

Hi, thanks for the start. I've changed the code to use Irrlicht structures, and condensed it into one file. Moreover, I've fixed the index usage and some other stuff. It displays my test meshes, which are quite huge already.
This loader is now part of irrExt, and will hopefully be extened to materials and such things. Once we have a scene loader interface this seems like a very good intermediate format for artists.
BlindSide
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Post by BlindSide »

Good stuff JoshM and hybrid :D
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JoshM
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Post by JoshM »

That's great. I'm so glad that it's usable. There were a lot of bugs, but even that much was pretty complicated for me to put together.

Josh
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hay

Post by netpipe »

the mediafire link is lacking files.
JoshM
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about the media fire files

Post by JoshM »

If I remember correctly, I only put in the files that I edited. There are a lot of files that aren't there. Also, that code doesn't work so well. I think that hybrid updated my code for fbx in irrext. You might be better off taking a look there.

How is the fbx coming along? Is it included in any of the releases?
hybrid
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Post by hybrid »

No, it's part of irrExt as long as the loader is only minimal.
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Post by 3D Ace »

Errr... I'm sure i saw this one elsewere already. If youre looking for FBx file support checkout IrrExt someone put it there sometime. Maybe it was u though, since im posting on an old post.
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