Posted: Sat Jul 11, 2009 7:37 pm
![Image](http://sio2.g0dsoft.com/irrlicht_vs_ogre.jpg)
Official forum of the Irrlicht Engine
https://irrlicht.sourceforge.io/forum/
Maybe this is not totally right. When any new user fails with compiling he often leave Irr engine instead switching to VC or Devcpp. I remember many posts in beginner help related. I can't describe this situation like test only.hybrid wrote:C++-Builder is a niche without reason to exist. .
The MultiAnimation demo from my website is nearly 2.5 years old. 100 hardware skinned meshes blending between two animations at almost 100fps (my latest gpu pulls 400 meshes at 40fps).shadowslair wrote:The only feature I really envy OGRE is it`s hardware skinning functionality.
Yeah, I know it very well and I love it. I even tried learning DX to implement it myself, but gave up soon- it`s too much for a person, who started C++ 15 months ago with Irrlicht, programming 5-8 hours per week. In fact I was hoping of a build-in implementation and as far as I see it will happen soon or later.sio2 wrote:The MultiAnimation demo from my website is nearly 2.5 years old. 100 hardware skinned meshes blending between two animations at almost 100fps (my latest gpu pulls 400 meshes at 40fps).
Are you talking about flexible vertex formats? Do you have an implementation?Nox wrote:I proposed a flexible type system like in dx but just an idea which is already used by other systems is not enough.
can you mention atleast 10 of these features and whicht design decisions?, pleas tell me cause i really wanna know.I realized that OGRE has many many great features and design decisions