August 2009 Screenshot of the Month [Winner announced!]
-
- Posts: 914
- Joined: Fri Aug 03, 2007 12:43 pm
- Location: South Africa
- Contact:
It's time for me to enter into this month's competition ^^
My MD5Mesh Loader.
My MD5Mesh Loader.
R2D2's Irrlicht Mods
Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
-
- Posts: 914
- Joined: Fri Aug 03, 2007 12:43 pm
- Location: South Africa
- Contact:
-
- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
Cool
Cool Wing64 still has a great screenshot even without HDR and bloom, this'l be what... Number 5 for Wing64? . We can enter more than one screenshot? I have a cool lightsaber model that I didn't enter.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Here's our submission for this month's contest.
This is from the latest build of Star Ruler; we just got in the new version of the atmosphere shader and the prototype cloud layer so we thought we'd show it off and see if we could win some of your attentions.
To keep up with our progress, bookmark:
http://starruler.blind-mind.com/
And, of course, our project thread right here on Irrlicht.
This is from the latest build of Star Ruler; we just got in the new version of the atmosphere shader and the prototype cloud layer so we thought we'd show it off and see if we could win some of your attentions.
To keep up with our progress, bookmark:
http://starruler.blind-mind.com/
And, of course, our project thread right here on Irrlicht.
This is rather similar to the previous entry...
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Quite impressive, indeed. I'd increase also the tiling of the texture on the ground, so the bilinear filtering weren't that noticeable, or else, use a higher resolution texture for the ground, or even, use a detail map to enhance it. It is a great work, Wing64!
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
-
- Posts: 2
- Joined: Tue Apr 07, 2009 7:12 pm
wow we have so many high quality screenshots for this month!!
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info