Screenshot of the Month September [Winner announced!]
The Gully.
1. Polycounts ~328,758.
2. Rendered on ATI Radeon HD 4760 and AMD Sempron 2600+. FPS is ~21.
3. Bloom, Water reflection and refraction, SSAO, PSSM, NormalMap and Phong shaders in this scene.
4. I discard default irrlicht render function (smgr->drawAll()) and use ShaderMgr for manage all render ,shaders FX and occlusion culling.
1. Polycounts ~328,758.
2. Rendered on ATI Radeon HD 4760 and AMD Sempron 2600+. FPS is ~21.
3. Bloom, Water reflection and refraction, SSAO, PSSM, NormalMap and Phong shaders in this scene.
4. I discard default irrlicht render function (smgr->drawAll()) and use ShaderMgr for manage all render ,shaders FX and occlusion culling.
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My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
Lol, I saw that and my first reaction was "What the f***?"wing64 wrote:The Gully.
1. Polycounts ~328,758.
2. Rendered on ATI Radeon HD 4760 and AMD Sempron 2600+. FPS is ~21.
3. Bloom, Water reflection and refraction, SSAO, PSSM, NormalMap and Phong shaders in this scene.
4. I discard default irrlicht render function (smgr->drawAll()) and use ShaderMgr for manage all render ,shaders FX and occlusion culling.
That is crazy cool, man. I want to see this scene in motion, you should make a video as a supplement.
Wow, the screenshots are getting better from month to month. It's nice to see, what can be accomplished with the irrlicht engine.
Keep 'em coming!
Keep 'em coming!
YASS - Yet Another Space Shooter - www.yass-engine.de
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Yes, there are a lot of things which could make the code run slower. Just think of not using constant references as parameters for methods, etc.
I'd really like to see the code and tweak it.
But nice work indeed. Now just add Sydney to the scene so i can believe you did that for yourself.
I'd really like to see the code and tweak it.
But nice work indeed. Now just add Sydney to the scene so i can believe you did that for yourself.
"Whoops..."
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@DeM0nFiRe: If i have more time then i capture video to u. (Sorry my job very busy )
@Ronin and @FuzzYspo0N: Thanks.
@m_krzywy, @devsh, @Mel and @randomMesh: I think problem about low FPS because rendering once time have many processes ->
1. Rendering camera.
2. Rendering normalmap and phong shader.
3. Rendering PSSM with 1-4 depth map and render final shadowmap.
4. Rendering SSAO 4.1) Depth map 4.2) SSAO with 16x blur.
5. Rendering water reflection and refraction. This process will render 3 times i think fps is slow down in this.
6. Final rendering with screen fx.
Thanks for interested this screenie.
@Ronin and @FuzzYspo0N: Thanks.
@m_krzywy, @devsh, @Mel and @randomMesh: I think problem about low FPS because rendering once time have many processes ->
1. Rendering camera.
2. Rendering normalmap and phong shader.
3. Rendering PSSM with 1-4 depth map and render final shadowmap.
4. Rendering SSAO 4.1) Depth map 4.2) SSAO with 16x blur.
5. Rendering water reflection and refraction. This process will render 3 times i think fps is slow down in this.
6. Final rendering with screen fx.
Thanks for interested this screenie.
Wing yet another awesome screen shot. I am not sure why people think that just because you are using an open source engine that you cannot create industry standard scenes. That being said I am a firm believer that you are creating your own work until I am shown evidence otherwise.
Keep up the good work everyone.
Keep up the good work everyone.
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ill enter again for the sake of entering. Very bad texturing, simple lightmap and additive material, some minor bloom etc. It still looks pretty apparently so ill post it for the continuation of the entrants
Would be cool too see more of that scene Wing64 (like to see the shadows and what not closer).
Would be cool too see more of that scene Wing64 (like to see the shadows and what not closer).