1. Polycounts ~328,758.
2. Rendered on ATI Radeon HD 4760 and AMD Sempron 2600+. FPS is ~21.
3. Bloom, Water reflection and refraction, SSAO, PSSM, NormalMap and Phong shaders in this scene.
4. I discard default irrlicht render function (smgr->drawAll()) and use ShaderMgr for manage all render ,shaders FX and occlusion culling.
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