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Re: New High Tech Engino
Posted: Fri Mar 26, 2021 8:45 am
by netpipe
https://www.mediafire.com/file/ktdjewq2 ... di.7z/file new 64 bit mint image for virtualbox had to make one for freelancer remember to check out the irrlichtdemos repository still
3.2gb download 14gb uncompressed
Re: New High Tech Engino
Posted: Sun Apr 04, 2021 2:10 am
by GameDude
This looka pretty neat, does it build under Windows easily or is there still some hiccups?
Re: New High Tech Engino
Posted: Sun Apr 04, 2021 6:03 am
by netpipe
depends what you need with it, you could remove some of the librarys and defines from compile config like fluidsynth to make it easier. had compiled it before but its been a while i would rather work out some of the bugs on linux before polishing it up for crossplatform, submissions to github are always welcome through forks and pull requests. i have freelancers working on this currently to make some demos. i am willing to pay 100 to 200 dollars per game if you make one. also have some extra python games if interested in studying like horse racing , frogger slots cards etc... i can upload pack somewhere.
Re: New High Tech Engino
Posted: Thu Apr 15, 2021 10:09 pm
by netpipe
freelancer is working on porting frogger
Re: New High Tech Engino
Posted: Sun May 16, 2021 3:01 pm
by netpipe
was able to put new frogger game into gameloader.pys now we can have loadable games from gameloader
Re: New High Tech Engino
Posted: Mon May 17, 2021 6:14 am
by netpipe
- could use a network specialist to implement networking options.
python developers to make content for the engine.. it is portable enough to run on any device already thanks to defines.
looking for someone good with Box2d or IrrPAL to implement it in the python scripting system.
sound guru to implement sound options, was hoping for gsound(raycasted sound) later.
If you give me time I can pay 140-200 dollars per finished demo quality game for the game engine + bonus fixes because its still new. Even smaller apps might be a great 50 dollar opportunity. I plan on making an operating system with this eventually.
Re: New High Tech Engino
Posted: Fri Aug 13, 2021 9:54 pm
by netpipe
been slow going but figured i'de post an update. gameLoader system menu working and also we now have slot machines almost ready
Re: New High Tech Engino
Posted: Sat Aug 14, 2021 3:22 am
by netpipe
great, minimal compile is now ready - very likely compiles on windows now.
Re: New High Tech Engino
Posted: Sat Aug 14, 2021 4:09 am
by netpipe
forgot a couple things, ready now ... just keep git pulling if it dont and remember to let me know any specific feature requests. i have some dev's working on it now and , sdl sound and box2d support by nextweek hopefully
Re: New High Tech Engino
Posted: Sat Aug 14, 2021 4:38 am
by netpipe
turns out there was more, got that too. ok so i guess binary's need to be produced now... hope you guys like python..,.
Re: New High Tech Engino
Posted: Sat Aug 14, 2021 4:50 am
by netpipe
https://drive.google.com/file/d/1EKkKRA ... sp=sharing 30 mb binary for suse 15.3 probably runs on other systems 64 bit
Re: New High Tech Engino
Posted: Tue Aug 31, 2021 5:07 pm
by netpipe
mouse click support and new 8 ball added
Re: New High Tech Engino
Posted: Wed Dec 22, 2021 11:22 pm
by netpipe
windows minimal64 build works but some of the texture/model paths will need to be fixed forsure
be sure to extract the pydata.tar file with something like peazip in the media folder so the path in Luna.cpp will work
Re: New High Tech Engino
Posted: Fri Dec 24, 2021 4:55 pm
by netpipe
Re: New High Tech Engino
Posted: Sun Jan 16, 2022 12:02 am
by netpipe
one thing i could possibly use help on is in PyScene.h PyIrr_addAnimatedMesh i was unable to get BSP files loading in the collision detection in either irrlicht or bullet the code is there to try in media/Q3arena.pys