- kerning pairs (from the original font, for plain usage)
- self-calculated kerning pairs, done after applying special fx, figured out from the alpha channel and with alpha<threshold pixels ignored so that some "alpha=0.01" pixels don't count towards glyph width
- distance-fields (better upscaling with a proper shader)
Releasing it OpenSource would be great. I have additional ideas for your font tool.
Blending textures to characters. Add textures also to character shadows.. simple shaders for glow, make characters like soap bubbles and so on.
Junior Irrlicht Developer.
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- by Me
We could add this to irrExt project. You can even join that project as a developer and thereby continue the maintenance of the tool and maybe also add other tools and code snippets. Please send me either your SF login name (then you will get SVN access and can upload the font tool on your own) or send the sources to my SF account (which you can also find on the irrExt pages)