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Posted: Sun Aug 08, 2010 6:50 pm
by StaticAres
Awesome, I've send you my email address. If you made any modifications, could you include the .blend file?

And it looks like those 2 errors are talking about the same problem.

Posted: Sun Aug 08, 2010 7:13 pm
by B@z
i was playing with it too, and got that solution too, but then it has no animation. if i export with export all, it fails (like the first post), if i export with only selected, it doesnt export anim D:

Posted: Sun Aug 08, 2010 7:14 pm
by Ravi08
Ive just sent it to ya. I didnt change anything, i just opend the file and exported it using Blenders x exporter.

Btw im using Blender 2.48a

Posted: Sun Aug 08, 2010 7:19 pm
by StaticAres
It renders correctly in Irrlicht. This is with bones, but without animation, right?

Posted: Sun Aug 08, 2010 8:41 pm
by Ravi08
yea but i didnt see any animation in the file, i could add my own and try that if ya want

Posted: Sun Aug 08, 2010 8:58 pm
by StaticAres
The big question is, why does it work when you export the exact same .blend file as we are using 0.o

Posted: Sun Aug 08, 2010 9:07 pm
by Ravi08
Well i dont think my one exported the bones and i have tried animation with no luck, the only way at the moment i can get the bones and animation is by using B3D format

Posted: Sun Aug 08, 2010 10:03 pm
by Ravi08
Latest update: Ive got the animation to export but its still deformed like in the first post.

Ill try again tomoz.

Posted: Sun Aug 08, 2010 10:40 pm
by StaticAres
Hmm, you can export to .B3D with blender? Ifso, could you share the script you're using?

Posted: Mon Aug 09, 2010 1:11 am
by Iyad
Search the forum for the gandalf b3d exporter.

Posted: Mon Aug 09, 2010 10:17 am
by Ravi08
Ive just sent my script to ya.

Btw i created a simple box with simple animation and it exported correctly in x format so as a final note when you created your model you must have done/not done something.