Missing file "d3d8.h", where the heck is it?
64-bit ... OK, that might be part of the problem.
I don't have much experience with 64-bit systems, but 32-bit computers won't be able to run a application (or dll) which is compiled for 64-bit. I hope others can help you out there.
The DirectX dll's should be part of the DirectX runtime libraries and you usually don't care much about those. You don't install them with your application or into your applicaiton folder. Instead DirectX has to be installed by the user (you can deliver the installer for the runtime libraries together with you application, but I think the license does explicitly forbid you to install it in any other way except using the official installer).
Also do not don't blame us for Microsoft no longer releasing updated DirectX 8 and DirectX 9 versions. And Irrlicht only supports those so far (DirectX 10 and later work rather different, but if you look around the forum you will find people working on Irrlicht drivers for those).
You still have not mentioned any compile-errors you get when you try to re-build Irrlicht. The resulting dll of a 64-bit build should be in bin\Win64-VisualStudio on success (and otherwise you should get errors on compiling). Those dll's do not come with official irrlicht, as mentioned in the readme in that folder.
I don't have much experience with 64-bit systems, but 32-bit computers won't be able to run a application (or dll) which is compiled for 64-bit. I hope others can help you out there.
The DirectX dll's should be part of the DirectX runtime libraries and you usually don't care much about those. You don't install them with your application or into your applicaiton folder. Instead DirectX has to be installed by the user (you can deliver the installer for the runtime libraries together with you application, but I think the license does explicitly forbid you to install it in any other way except using the official installer).
Also do not don't blame us for Microsoft no longer releasing updated DirectX 8 and DirectX 9 versions. And Irrlicht only supports those so far (DirectX 10 and later work rather different, but if you look around the forum you will find people working on Irrlicht drivers for those).
You still have not mentioned any compile-errors you get when you try to re-build Irrlicht. The resulting dll of a 64-bit build should be in bin\Win64-VisualStudio on success (and otherwise you should get errors on compiling). Those dll's do not come with official irrlicht, as mentioned in the readme in that folder.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
I know that even when it compiled on 2010 it threw an error or warning that some paths are wrong or something similar, did you get this kind of message in the build log? you could copy and paste it here.
Working on game: Marrbles (Currently stopped).
Yes 2010 complains about that some folders don't make sense (iirc the linker's output file is not the same as the project's one or something like this)
Have your looked in irrlicht/source/irrlicht/debug ?
Have your looked in irrlicht/source/irrlicht/debug ?
Software documentation is like sex. If it's good you want more. If it's bad it's better than nothing.
The Engine isn't ready for a 64-Bit compilation, is it? So if my processor and my OS are both 64 Bit, then I'll have to use the 32 Bit versions, just to get compatibility, right? And since there is not 64 Bit version of the Engine, there won't be a change in that system ...CuteAlien wrote:64-bit ... OK, that might be part of the problem.
I don't have much experience with 64-bit systems, but 32-bit computers won't be able to run a application (or dll) which is compiled for 64-bit. I hope others can help you out there.
I got through this page. It says at the end of it that 64 Bit supportment is implemented since version 0.12.0 (correct me, if I got it wrong, but the current version is 1.7.1), but untested. So it might be worth to try it, don't you think so?
Fine to know that not everything sticks on the programmer, for a little rest the developer of all those projects are responsible.CuteAlien wrote:The DirectX dll's should be part of the DirectX runtime libraries and you usually don't care much about those. You don't install them with your application or into your applicaiton folder. Instead DirectX has to be installed by the user (you can deliver the installer for the runtime libraries together with you application, but I think the license does explicitly forbid you to install it in any other way except using the official installer).
I didn't blame you at all, I just wonder why you have send me a 2 year old SDK ... if you say there no newer version, I'll have to appreciate your help though.CuteAlien wrote:Also do not don't blame us for Microsoft no longer releasing updated DirectX 8 and DirectX 9 versions. And Irrlicht only supports those so far (DirectX 10 and later work rather different, but if you look around the forum you will find people working on Irrlicht drivers for those).
I didn't mention them because there were no errors (in traditional meaning that errors disable the compiler's compiling). But if you mean errors as "errors and warnings", then I might got something for you. Unfourtunaly, its german (who wonders), but I'll try to translate it from the original:CuteAlien wrote:You still have not mentioned any compile-errors you get when you try to re-build Irrlicht. The resulting dll of a 64-bit build should be in bin\Win64-VisualStudio on success (and otherwise you should get errors on compiling). Those dll's do not come with official irrlicht, as mentioned in the readme in that folder.
[german]TargetPath(E:\User\irrlicht-1.7.1\source\Irrlicht\obj\Release\Irrlicht.dll) entspricht nicht dem OutputFile-Eigenschaftswert (E:\User\irrlicht-1.7.1\bin\Win32-visualstudio\Irrlicht.dll) von Linker. Das Projekt wird daher möglicherweise nicht ordnungsgemäß erstellt. Damit dieses Problem behoben werden kann, müssen die Eigenschaftswerte für $(OutDir), $(TargetName) und $(TargetExt) dem in %(Link.OutputFile) angegebenen Wert entsprechen.[/german]
[translation]The TargetPath (E:\User\irrlicht-1.7.1\source\Irrlicht\obj\Release\Irrlicht.dll) doesn't fit to the OutputFile attitude (E:\User\irrlicht-1.7.1\bin\Win32-visualstudio\Irrlicht.dll) of the linker. The project might not be created correctly. To solve the porblem, change the attitudes of $(OutDir), $(TargetName) and $(TargetExt) in relation of the in %(Link.OutputFile) declared attitude.[/translation]
I hope that was not in vain ...
Already done ...serengeor wrote:I know that even when it compiled on 2010 it threw an error or warning that some paths are wrong or something similar, did you get this kind of message in the build log? you could copy and paste it here.
I can't, for I don't know if it's the "common" Irrlicht.DLL or "my" Irrlicht.DLL ...serengeor wrote:Yea sylence now you remembered me that the dll was somewhere else, you could just use windows search function to find the dll, if it really compiled
Code: Select all
I can't, for I don't know if it's the "common" Irrlicht.DLL or "my" Irrlicht.DLL ...
There's a way to find it out, Just look at the size of original Irrlicht.dll and the size of the one it finds.
Original Dll's should be in the bin folder so if it finds it somewhere else it's yours, if its in a Bin folder just look at the file modification date and you'll know if its the one you compiled or not.
Working on game: Marrbles (Currently stopped).
By saying common I excatly mean the one that came with the SDK ... sorry if it's a bad idiom.serengeor wrote:By saying common you mean the one that came with the SDK ?
There's a way to find it out, Just look at the size of original Irrlicht.dll and the size of the one it finds.
Original Dll's should be in the bin folder so if it finds it somewhere else it's yours, if its in a Bin folder just look at the file modification date and you'll know if its the one you compiled or not.
However, I'll try it out. Thanks for all your help.
I did. In the first one were just lots of OBJs (seemingly for each *.cpp file one *.obj file), in the second just some TLOGs, LOGs and one MANIFEST.Sylence wrote:First look in E:\User\irrlicht-1.7.1\source\Irrlicht\obj\Release or in E:\User\irrlicht-1.7.1\source\Irrlicht\obj\Debug for the debug build.
Oh, and that advice with let-windows-search-for-you didn't work at all, I got just 3 valid entries:
1. Irrlicht.DLL (2.01 MB, changed on 26.08.2010 this morning, in E:\User\irrlicht-1.7.1\bin\Win32-VisualStudio, apparently my one, although it's the smallest).
2. Irrlicht.DLL (6.46 MB, changed on 14.02.2010 noon, in E:\User\Irrlicht-1.7.1\bin\Win32-gcc, obviously crap, I don't use gcc and never touched this file).
3. Irrlicht.DLL (2.48 MB, changed on 14.02.2010 noon, however from a old project of mine. I am sure this is the original DLL that I got from the Irrlicht-SDK. And assuming that MY DLL shall be bigger/equally sized than the OFFICAL DLL, my file is missing something important).
I assume that number one is my DLL, but it's smaller than the offical one.

Ich wünscht, ich wär tot ...hybrid wrote:MAybe you have disabled things in IrrCompileConfig, or the new compiler is really much better than the old one. Niko is usually using MSVC 2003 for the official releases.

So you wanna say me that maybe everythings fine and I just got normal paranoia? Because I think I know what's the problem: I have copied the include files of the DirectX SDK in my compiler, but not the LIBs ... is the Linker able to find them though?